28 #include "../../common/xml.h"
30 #define NO_TEAM_SLOT_LOADED -1
40 void GAME_AutoTeam(
const char* equipmentDefinitionID,
int teamMembers);
void GAME_ToggleActorForTeam_f(void)
This will activate/deactivate the actor for the team.
bool GAME_SaveCharacter(xmlNode_t *p, const character_t *chr)
saves a character to a given xml node
void GAME_TeamDelete_f(void)
Removes a user created team.
bool GAME_LoadDefaultTeam(bool force)
bool GAME_TeamGetFreeFilename(char *filename, size_t size)
Searches a free team filename.
void GAME_AutoTeam_f(void)
bool GAME_LoadCharacter(xmlNode_t *p, character_t *chr)
Loads a character from a given xml node.
void GAME_LoadTeam_f(void)
Loads the selected teamslot.
void GAME_TeamSlotComments_f(void)
Reads the comments from team files.
bool GAME_GetTeamFileName(unsigned int index, char *filename, size_t filenameLength)
Get the filename for the xth team in the file system.
void GAME_AutoTeam(const char *equipmentDefinitionID, int teamMembers)
void GAME_SaveTeam_f(void)
Stores a team in a specified teamslot.
void GAME_UpdateTeamMenuParameters_f(void)
Displays actor info and equipment and unused items in proper (filter) category.
void GAME_SaveTeamState_f(void)
Will remove those actors that should not be used in the team.
void GAME_ActorSelect_f(void)
Describes a character with all its attributes.