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Open Bug report #5397 Shaken AI resulted in infinite loop
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Description
[STATS] Uoghr Fz Oru Fzsmo is shaken (entnum 62). After that message, it seemed like the game was frozen. So I attached gdb and the game was in an infinite loop on src/client/battlescape/events/event/actor/e_event_actormove.cpp after it hit the while loop on line 66. I'm not sure if the loop is really infinite, or just takes forever to complete.
Steps to reproduce this issue
Play the game and get a "shaken" status on alien.
Comments (10)
History
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Affected by this issue (1)
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  • Last updated
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Issue details
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  • Reproducability
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  • Severity
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  • Complexity
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  • Platform
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  • Architecture
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Duplicate issues (0)