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OPEN  Bug report #5243  -  Game hang if there are only panicked aliens left
Posted Dec 19, 2013 - updated Dec 15, 2014
Issue details
  • Type of issue
    Bug report
  • Status
     
    Waiting
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     preema II
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
If there are only panicked aliens in game left, game stop to response to user stimuli and eat whole processor core. There is console log showed after pressing ctrl+c in console 10 minutes since game hangs and there was only one panicked alien left in game.

<pre> round start for team 7 STATS Uoorgh Ts Sru Hmpfr is bleeding (damage: 11) STATS Character Uoorgh Ts Sru Hmpfr HPs: 23; from: 169; damage: 11; new HPs: 12 STATS Uoorgh Ts Sru Hmpfr panics (entnum 83). Received signal 2, quitting.. Wrote config.cfg. Shutdown server: Server quit. Unload the game library Shutdown gametype 'Campaign mode' Disconnecting... Client stream was closed Remove pending event EV_ACTOR_MOVE Remove pending event EV_ACTOR_REACTIONFIRETARGETUPDATE Remove pending event EV_ACTOR_REACTIONFIREREMOVETARGET Used inventory slots after battle: 0 Wrote keys.cfg FS_RemoveFile: remove /home/preema/.ufoai/2.6-dev/base/keys.cfg recursive shutdown </pre>

Steps to reproduce this issue
Nothing entered.