(gdb) bt full #0 CL_ActorDoMoveTime (self=, msg=0xb325f30, eventTiming=0xe63580 ) at src/client/battlescape/events/event/actor/e_event_actormove.cpp:71 dvec = dir = 255 '\377' oldPos = "\000\000\a" stepTime = eventTime = 5631193 time = 1277436802 number = le = 0x91af18 pos = "\000\000\a" newStep = 0xb87f030 #1 0x00000000004300cf in CL_GetEventTime (eventTiming=0xe63580 , msg=0xb325f30, eType=EV_ACTOR_MOVE) at src/client/battlescape/events/e_parse.cpp:245 eventData = 0x52e5a0 eventTime = #2 CL_ParseEvent (msg=0xb325f30) at src/client/battlescape/events/e_parse.cpp:298 cur = 0x9c5b5b0 e = {_refCount = 0x0, _deletion = 0x0, _pointer = 0x0} eventTiming = {nextTime = 5631193, shootTime = 5621944, impactTime = 5631193, parsedDeath = false, parsedShot = false} eType = 16 now = eventData = 0x52e5a0 #3 0x000000000041e4d0 in CL_ParseServerMessage (cmd=9, msg=0xb325f30) at src/client/battlescape/cl_parse.cpp:247 lastCmd = 9 eType = EV_MOVECAMERA #4 0x0000000000415382 in CL_ReadPackets () at src/client/cl_main.cpp:455 cmd = msg = 0xb325f30 #5 CL_Frame (now=, data=) at src/client/cl_main.cpp:1137 lastFrame = 5631193 delta = 20 #6 0x000000000049bbd4 in tick_timer (now=5631193, data=0x6310fc0) at src/common/common.cpp:1354 timer = 0x6310fc0 old_interval = 20 lateness = 0 #7 0x000000000049c288 in Qcommon_Frame () at src/common/common.cpp:1529 event = {_refCount = 0xfa85050, _deletion = 0xfa85070, _pointer = 0xe45b200} time_to_next = #8 0x000000000040a095 in main (argc=1, argv=0x7fffc60e0e68) at src/ports/linux/linux_main.cpp:55 No locals.