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CLOSED  Bug report #5541  -  segfault during base defence
Posted Oct 30, 2015 - updated Nov 02, 2015
icon_info.png This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Closed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     anonymissimus
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Seems reproducible: Start a base defence mission in skirmish. Choose "initial" base variant. No need to modify other settings. Only click turn done a few (maybe 2) times. gdb backtrace:
  1. (player 0) It's team 1's turn!
  2. Rerouted for 1 LEs in 0.00s
  3. anonymissimus has taken control over team 1.
  4. Team 1 ended round
  5. Team 7's round started!
  6. Aliens forces have occupied their target zone!
  7. Team 7 ended round
  8. Team 1's round started!
  9. Team 1 ended round
  10. Team 7's round started!
  11. Music: track changed from Crystan-Battlescape03 to PsymongO1.
  12.  
  13. Program received signal SIGSEGV, Segmentation fault.
  14. [Switching to Thread 0x7fffe6301700 (LWP 11249)]
  15. 0x00007fffe6343b94 in G_MissionThink (self=0x4bddd30) at src/game/g_mission.cpp:274
  16. 274 if (msg[0] == '_')
  17. (gdb) bt
  18. #0 0x00007fffe6343b94 in G_MissionThink (self=0x4bddd30) at src/game/g_mission.cpp:274
  19. #1 0x00007fffe633bb41 in G_EdictsThink () at src/game/g_edicts.cpp:320
  20. #2 0x00007fffe6341da7 in G_RunFrame () at src/game/g_main.cpp:374
  21. #3 0x000000000056dfc0 in SV_RunGameFrame () at src/server/sv_game.cpp:761
  22. #4 0x000000000056df57 in SV_RunGameFrameThread (data=0x0) at src/server/sv_game.cpp:747
  23. #5 0x00007ffff74d4ad8 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
  24. #6 0x00007ffff7514109 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
  25. #7 0x00007ffff69be182 in start_thread () from /lib/x86_64-linux-gnu/libpthread.so.0
  26. #8 0x00007ffff5aaa47d in clone () from /lib/x86_64-linux-gnu/libc.so.6


(I hope skirmish is sufficient as a testing ground for a base defence during the campaign.)
Steps to reproduce this issue
Nothing entered.