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icon_project.png UFO: Alien Invasion / Open Feature request #4125 Implement weapon checks for automission
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destructavator (@destructavator) has been working on this issue since January 28, 2013 (20:49)
Issue basics
  • Type of issue
    Feature request
  • Category
    Campaign
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    1. Very low
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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Description
[http://sourceforge.net/p/ufoai/feature-requests/641 Item 641] imported from sourceforge.net tracker on 2013-01-28 20:23:02

From the ufoconsole.log:

2012/08/13 11:51:54 Auto battle started
2012/08/13 11:51:54 Team 0 Units: 8
2012/08/13 11:51:54 Team 1 Units: 5
2012/08/13 11:51:54 Team 2 Units: 4
2012/08/13 11:51:54 AutoBattle: Team: 0 Unit: 4 killed Team: 1 Unit: 3
2012/08/13 11:51:54 AutoBattle: Team: 2 Unit: 3 killed Team: 1 Unit: 4
2012/08/13 11:51:54 AutoBattle: Team: 0 Unit: 7 killed Team: 1 Unit: 1
2012/08/13 11:51:54 AutoBattle: Team: 2 Unit: 0 killed Team: 1 Unit: 0
2012/08/13 11:51:54 AutoBattle: Team: 2 Unit: 2 killed Team: 1 Unit: 2

Note that civilians killed 3 of the 5 aliens, not always happens but there are a few examples in the attached log.
===== Comments Ported from Sourceforge =====

====== darkrainx (2012-08-13 17:03:38) ======


====== aduke1 (2012-10-09 23:09:17.489000) ======

- **assigned_to**: Destructavator

====== geever (2013-01-27 15:35:51.342000) ======

I've put in an if to prevent this, but the correct solution would be weapon and/or attack strength checks for units. I move this to Feature requests.
====== geever (2013-01-27 15:36:08.452000) ======

Ticket moved from /p/ufoai/bugs/3351/
====== geever (2013-01-27 15:36:51.583000) ======

- **summary**: Civilian team kills aliens in automission --> Implement weapon checks for automission
- **milestone**: master --> Gameplay
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Issue created
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