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OPEN  Feature request #4125  -  Implement weapon checks for automission
Posted Aug 13, 2012 - updated Feb 01, 2013
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2
Votes
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destructavator (destructavator) has been working on this issue since January 28, 2013 (20:49)
Issue details
  • Type of issue
    Feature request
  • Status
     
    Accepted
  • Assigned to
     destructavator
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     DarkRain
  • Owned by
    Not owned by anyone
  • Category
    Campaign
  • Priority
    1. Very low
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
Issue description
Item 641 imported from sourceforge.net tracker on 2013-01-28 20:23:02

From the ufoconsole.log:

2012/08/13 11:51:54 Auto battle started 2012/08/13 11:51:54 Team 0 Units: 8 2012/08/13 11:51:54 Team 1 Units: 5 2012/08/13 11:51:54 Team 2 Units: 4 2012/08/13 11:51:54 AutoBattle: Team: 0 Unit: 4 killed Team: 1 Unit: 3 2012/08/13 11:51:54 AutoBattle: Team: 2 Unit: 3 killed Team: 1 Unit: 4 2012/08/13 11:51:54 AutoBattle: Team: 0 Unit: 7 killed Team: 1 Unit: 1 2012/08/13 11:51:54 AutoBattle: Team: 2 Unit: 0 killed Team: 1 Unit: 0 2012/08/13 11:51:54 AutoBattle: Team: 2 Unit: 2 killed Team: 1 Unit: 2

Note that civilians killed 3 of the 5 aliens, not always happens but there are a few examples in the attached log.
Comments Ported from Sourceforge  ⇑ top
darkrainx (2012-08-13 17:03:38)  ⇑ top
 
aduke1 (2012-10-09 23:09:17.489000)  ⇑ top
- **assigned_to**: Destructavator
 
geever (2013-01-27 15:35:51.342000)  ⇑ top
I've put in an if to prevent this, but the correct solution would be weapon and/or attack strength checks for units. I move this to Feature requests.
geever (2013-01-27 15:36:08.452000)  ⇑ top
Ticket moved from /p/ufoai/bugs/3351/
geever (2013-01-27 15:36:51.583000)  ⇑ top
- **summary**: Civilian team kills aliens in automission --> Implement weapon checks for automission - **milestone**: master --> Gameplay