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icon_project.png UFO: Alien Invasion / Open Feature request #4126 Add campaignlog to savegames
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geever (@geever) has been working on this issue since January 28, 2013 (20:49)
Issue basics
  • Type of issue
    Feature request
  • Category
    Campaign
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/feature-requests/642 Item 642] imported from sourceforge.net tracker on 2013-01-28 20:23:02

We should record players' decisions and random events in the savegame to have a better view of what happens on playing.

For example losing due to low nation happiness is a problem for quite some players. Currently we can only suggest them to expand faster and do all missions, but we don't actually see why the happiness drops so fast so we can't balance it.

A full campaign.log like this can be big, so I suggest wiring it on a (default enabled) cvar.
===== Comments Ported from Sourceforge =====

====== geever (2013-01-28 09:29:41.155000) ======

I've been thinking about simply extending "messages" with such an info, MSG_INFO and MSG_DEBUG types are unused. The problem with this is that these messages are visible to the player and if we wanna hide them we need to add checks to the UI node that already does quite some realtime calculations on character heights and widths, I would rather not make that code slower, more complicated.
So decided to make it a separate list.
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