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  • * '''chop''' Cut off the part of long lines that does not fit ...nes that does not fit, and add a marker '''...''' to show that the line is not complete
    390 bytes (64 words) - 18:44, 18 October 2008
  • ...eads over terrain, lights surroundings (the last two not yet implemented). Not very dangerous to mechanical actors and to those in life-support armor. Mod
    309 bytes (46 words) - 19:27, 29 April 2010
  • ...t try to edit these; all articles uploaded here are final versions and are not expected to receive major changes. If you have suggestions, by all means po
    448 bytes (61 words) - 13:00, 12 January 2012
  • ...t try to edit these; all articles uploaded here are final versions and are not expected to receive major changes. If you have suggestions, by all means po
    493 bytes (62 words) - 04:55, 23 January 2009
  • ===Starting Ammunition (does not require research)===
    463 bytes (51 words) - 13:21, 11 April 2007
  • ===Starting Weapons (do not require research)===
    479 bytes (55 words) - 23:42, 21 November 2007
  • ...s are the manpower of your base's workshops. They currently (jan. 2012) do not have trainable skills or stats. ...aring the armor comes back from the front line to the dropship. If this is not used during the mission, the armor with highest damage is auto-mended at mi
    610 bytes (90 words) - 15:26, 10 January 2012
  • Every character model has a field of vision that is basically described by a cone shape in front of him. The character can s ...d circles) as they are within his field of vision. He may not see anything that is in the stable (the cow) on the left side of the screen.
    2 KB (352 words) - 14:07, 25 September 2010
  • * Windows XP (older versions are not supported) ...amples of system specs that work. Based on the comments there, it's likely that you could go a bit lower and still be ok.
    969 bytes (151 words) - 22:01, 26 September 2010
  • ...page will list generic problems regarding maps and large scale development that affects mapping process. There are some problems that pose like map problems, but most likely are bugs somewhere in code.
    3 KB (403 words) - 19:11, 17 September 2008
  • ...ith a few additional checks/changes for 2.5. It is based on the assumption that a few features, like equipment selection, won't be implemented. ...players who may not know what needs to be set up or that some servers may not allow all of their soldiers
    669 bytes (114 words) - 14:49, 7 October 2012
  • Some of the current base pieces do not fully support 2x2 units. It is desirable for this to be the case, as the pl ...ies that are 2x2 ready. If a facility does not appear in this list, it has not been checked.<BR>
    2 KB (285 words) - 14:19, 12 August 2007
  • ...the forces involved than a soldier. A specially designed turret also will not be inhibited by the weapon's alien ergonomics. We can get started at your d ...o fire Particle Beam Cannons more accurately than soldiers due to the fact that UGVs can better handle the recoil, they don't have to deal with incorrect e
    2 KB (265 words) - 06:17, 31 January 2009
  • Will not get included. Please ask in the forums if you really want to use it. ...cribe some of the anticipated properties such particles may have. Assuming that particles with negative mass exit, this would produce a system where negati
    2 KB (314 words) - 12:23, 19 October 2006
  • You won't see this in the soldier attributes yet, as psionics have not been implemented at this point.
    207 bytes (37 words) - 08:18, 11 April 2008
  • ...re very difficult to master. A human can spend decades training and still not reach the peak of their potential. Also, at least one doctor must man this ...destroyed, the effects would not be disastrous but significant. We would not be able to train our soldiers' psionic abilities, putting us at a disadvant
    2 KB (326 words) - 15:08, 21 November 2007
  • ...some faces of a brush to appear on a level and some faces to not appear on that level.''' ...player is looking at level 2, you should only assign level 1 to the chair. That way the engine can hide it when it can't be seen, and there will be less fo
    2 KB (291 words) - 12:13, 11 June 2010
  • ...other items and discussion about weapon stats, new weapons, etc. Please do not edit these; the story team is hard at work rewriting the old articles and w NOTE: Please do not add any equipment descriptions to the game files, the new official articles
    873 bytes (122 words) - 19:59, 16 August 2008
  • ...rform better in every way and are required for some high-performance tasks that their old counterparts can't handle. However, they typically also take up m Generally speaking, old facilities can not perform the same tasks as their upgrades, so the player will have to build
    2 KB (272 words) - 11:48, 13 August 2013
  • ...we use sprites, image for checkbox is not at the same location, and it do not use anymore <code>image</code>, but sprites. ** while images are not splited, script <code>ufos/sprites_tmp.ufo</code> contains name of the spri
    3 KB (483 words) - 18:09, 4 May 2012

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