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Messages - geever

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1
As far as we know, this problem is only with Intel graphics adapters. My best guess is that the default driver in Windows missing a capability or so.
It might worth a try downloading the latest (hopefully OpenGL capable) driver from Intel itself to see if it helps.

-geever

2
Windows / Re: Window size of game is small
« on: March 12, 2023, 09:21:59 am »
How do I enlarge it?
I am not well versed in coding so i do not what to do

The window size is tied to the screen resolution. You can go to the options menu and choose a higher screen resolution. Restarting the game will be necessary.

-geever

3
Discussion / Re: Long time no see, game impressions
« on: February 13, 2023, 09:45:46 pm »
Thanks for the feedback!

The UFO chase prediction was on my list a long time ago. Probably we should limit the distance it tries to track your direction and speed, and make the path adaptation more granular.

The RF I have less experience with, the trick I was told is using smoke clouds more effectively in combat.

About the bonus question: Our artwork came from several people, a long time ago, so no sure. I believe we did not specifically ask for a certain style.

-geever

4
Not sure which previous post you are referring to. Some ideas on what could have gone wrong:

* Having multiple versions installed at a time is not supported.
 Files mixed from various versions can cause issues

* Intel GMA sometimes have weird graphics issues.
  Playing with settings, like texture compression may help, but there is no guarantee. Intel's OpenGL implementation was quite bad as I remember.

If neither of these helps you can check the ufoconsole.log for issues, pastebin it to ask some help - but, again we may or may not be able to help. We don't have your setup and not developing graphics card drivers..

-geever

5
Discussion / Re: Who is all still here!?
« on: October 26, 2022, 07:11:00 pm »
Hi,

I'm still around. What "contact link" you found dead?

-geever

6
Design / Re: Proposal: deep in the water
« on: March 05, 2021, 09:56:22 pm »
To answer the original question:

Is it possible to make battle mission in the water, with an associate technologic tree ?

Yes, it is possible. It is just soooo much work, even Microprose sold it in a sequel product rather than adding it into their original X-Com game. We have no resources to do all the Maps, Models, Textures, Engine changes, Story-line and Gameplay changes, Balancing to have that bit of an eye-candy feature.

-geever

7
Bugs in development version (2.6-dev) / Re: Language editing (English)
« on: March 05, 2021, 09:51:15 pm »
Not a native speaker myself, but "are not met" sounds to be the right form, because of the "passive voice" structure.
I was debating about leaving the "do" there to emphasize for a bit, but may not be correct, not sure. You know, even add an extra "do" to a statement to add more emphasis to it.

-geever

8
Coding / Re: Missing bfd_get_section macros
« on: December 24, 2020, 01:15:54 am »
Hi, I've just compiled the game with gcc 10.2.0, had no issue with the defines. UfoRadiant seems missing X11 LDFlag, but that's it.
Could you share more information about your environment? Maybe even build logs?

-geever

9
Bugs in stable version (2.5) / Re: No Text when starting in Windows 10
« on: October 30, 2020, 12:56:15 pm »
The "no trranslation" warnings are not related to the problem (and completely harmless).
Please share your ufoconsole log, system language settings and video card type. Thanks!

-geever

10
Discussion / Re: Discord server
« on: October 30, 2020, 12:52:24 pm »
Hi guys, how about a discord server, to revive game?

Hi! Unfortunately, I don't see how that would magically spawn developers around here.

-geever

11
Mac / Re: Compiling on Catalina
« on: April 21, 2020, 03:13:59 pm »
Hi,

The ./configure script might have disabled building of all game components if it found a dependency missing like curl. That can be the reason for the "nothing to do" part. Check your ./configure output closely (you can attach it here also if you need a second opinion.)

-Wimplicit-fallback: Probably GCC version difference. Older versions may not supported multiple warning levels?

-llibcurl: the linker could not find the shared object of curl to link. You can try the --with-embedded-libcurl configure option or ensure that your system curl is properly installed and found.

gtk: /opt/local/include may not be in the default include search directories. You may need to adjust that. Please also note that gtk is only needed for the Map Editor which you can disable via configure script --disable-uforadiant


I hope this helped.

-geever

12
Discussion / Re: No Nightly Builds ? Ufo AI site stopped?
« on: April 16, 2020, 11:45:35 pm »
Hi! First, I was searching for new updates from ufo ai, but the page only shows new updates from 2 years ago! From april 2018!

Secondly, the nightly builds section is not working.

Whats happening?

Thanks!

Hi,

The development has slowed down, there are not many commits (there is a few), and not many news to share. And yes, it is my fault, I could have been more active, sorry. ;)
Also, recently the site has moved to a new server and certain services were not migrated. For example the buildbot that generated the nightly builds we might replace with another solution in the future. When I get there..

One could think that now as the world slowed down also, we have more time for our hobby projects, but the truth is that Real Life became even more complicated, leaving even less time for fun.

I think to boost the progress on UFO:AI again we need fresh blood! - No, not literally, we are not vampires. But we need more people who has the time and willing to participate in the project.

-geever

13
Discussion / Re: score broken - save game not run
« on: March 12, 2020, 09:11:08 pm »
https://ibb.co/zNqVGtw

who can help or has the same problem?

Danke! Thanks!

Unfortunately it is a known issue of the released 2.5 version. It only happens if you play on German language (the issue causing the savegame corruption is in the German translation file).

-geever

14
Discussion / Re: Network lobby needed
« on: February 12, 2020, 08:15:02 pm »
Teeworlds, very small game got published on steam too.

Got greenlit in 2007...

-geever

15
Hello

I have 14 living aliens in 3 bases with Alien Containment.
As it is enough for the research, my 3 more bases don't have that facility. Why must I pay for a useless facility ?

For 14 aliens you need 2 ACs, s one's capacity is 10. You don't need more at this stage of your campaign.


Unfortunately, during one operation, my sniper didn't kill an alien but just stunt it.
When my Firebird returns to its base the system says that there is a problem with this stunted alien.

I can't kill the alien.
I have no time to construct an Alien Containment.
I can't reroute the Firebird to another base with Alien Containment, no space in the Dropship Hangar.
So I can do nothing.

If you get a capacity warning that blocks the campaign flow, you should be able to Transfer the alien to another base which have free AC capacity. I believe if there is no free AC capacity anywhere the alien should be autokilled. If there is no free capacity worldwide - and the alien isn't killed, you could try killing an alien on another base, so you can transfer this one there (not ideal, but at least needs no manual save-hacking).

Anyway, thanks for reporting, If you could create a ticket on our issue tracker with your blocked savegame, or at least upload it here I could look into the issue. I'm pretty sure that the process can be made a lot user-friendlier. :)

<br/>
-geever


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