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Messages - geever

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Windows / Re: No text in UI
« on: April 14, 2024, 10:05:48 pm »
I have no text in my UI on versions 2.5 and 2.6, I only currently have 2.6 installed and set my language and downloaded drivers in an attempt to help. It has not worked. It also says I have no translation for certain items.

If you have an Intel graphic adapter, I'm afraid we didn't find a solution to that problem so far.


As far as we know, this problem is only with Intel graphics adapters. My best guess is that the default driver in Windows missing a capability or so.
It might worth a try downloading the latest (hopefully OpenGL capable) driver from Intel itself to see if it helps.


Windows / Re: Window size of game is small
« on: March 12, 2023, 09:21:59 am »
How do I enlarge it?
I am not well versed in coding so i do not what to do

The window size is tied to the screen resolution. You can go to the options menu and choose a higher screen resolution. Restarting the game will be necessary.


Discussion / Re: Long time no see, game impressions
« on: February 13, 2023, 09:45:46 pm »
Thanks for the feedback!

The UFO chase prediction was on my list a long time ago. Probably we should limit the distance it tries to track your direction and speed, and make the path adaptation more granular.

The RF I have less experience with, the trick I was told is using smoke clouds more effectively in combat.

About the bonus question: Our artwork came from several people, a long time ago, so no sure. I believe we did not specifically ask for a certain style.


Not sure which previous post you are referring to. Some ideas on what could have gone wrong:

* Having multiple versions installed at a time is not supported.
 Files mixed from various versions can cause issues

* Intel GMA sometimes have weird graphics issues.
  Playing with settings, like texture compression may help, but there is no guarantee. Intel's OpenGL implementation was quite bad as I remember.

If neither of these helps you can check the ufoconsole.log for issues, pastebin it to ask some help - but, again we may or may not be able to help. We don't have your setup and not developing graphics card drivers..


Discussion / Re: Who is all still here!?
« on: October 26, 2022, 07:11:00 pm »

I'm still around. What "contact link" you found dead?


Design / Re: Proposal: deep in the water
« on: March 05, 2021, 09:56:22 pm »
To answer the original question:

Is it possible to make battle mission in the water, with an associate technologic tree ?

Yes, it is possible. It is just soooo much work, even Microprose sold it in a sequel product rather than adding it into their original X-Com game. We have no resources to do all the Maps, Models, Textures, Engine changes, Story-line and Gameplay changes, Balancing to have that bit of an eye-candy feature.


Bugs in development version (2.6-dev) / Re: Language editing (English)
« on: March 05, 2021, 09:51:15 pm »
Not a native speaker myself, but "are not met" sounds to be the right form, because of the "passive voice" structure.
I was debating about leaving the "do" there to emphasize for a bit, but may not be correct, not sure. You know, even add an extra "do" to a statement to add more emphasis to it.


Coding / Re: Missing bfd_get_section macros
« on: December 24, 2020, 01:15:54 am »
Hi, I've just compiled the game with gcc 10.2.0, had no issue with the defines. UfoRadiant seems missing X11 LDFlag, but that's it.
Could you share more information about your environment? Maybe even build logs?


Bugs in stable version (2.5) / Re: No Text when starting in Windows 10
« on: October 30, 2020, 12:56:15 pm »
The "no trranslation" warnings are not related to the problem (and completely harmless).
Please share your ufoconsole log, system language settings and video card type. Thanks!


Discussion / Re: Discord server
« on: October 30, 2020, 12:52:24 pm »
Hi guys, how about a discord server, to revive game?

Hi! Unfortunately, I don't see how that would magically spawn developers around here.


Mac / Re: Compiling on Catalina
« on: April 21, 2020, 03:13:59 pm »

The ./configure script might have disabled building of all game components if it found a dependency missing like curl. That can be the reason for the "nothing to do" part. Check your ./configure output closely (you can attach it here also if you need a second opinion.)

-Wimplicit-fallback: Probably GCC version difference. Older versions may not supported multiple warning levels?

-llibcurl: the linker could not find the shared object of curl to link. You can try the --with-embedded-libcurl configure option or ensure that your system curl is properly installed and found.

gtk: /opt/local/include may not be in the default include search directories. You may need to adjust that. Please also note that gtk is only needed for the Map Editor which you can disable via configure script --disable-uforadiant

I hope this helped.


Discussion / Re: No Nightly Builds ? Ufo AI site stopped?
« on: April 16, 2020, 11:45:35 pm »
Hi! First, I was searching for new updates from ufo ai, but the page only shows new updates from 2 years ago! From april 2018!

Secondly, the nightly builds section is not working.

Whats happening?



The development has slowed down, there are not many commits (there is a few), and not many news to share. And yes, it is my fault, I could have been more active, sorry. ;)
Also, recently the site has moved to a new server and certain services were not migrated. For example the buildbot that generated the nightly builds we might replace with another solution in the future. When I get there..

One could think that now as the world slowed down also, we have more time for our hobby projects, but the truth is that Real Life became even more complicated, leaving even less time for fun.

I think to boost the progress on UFO:AI again we need fresh blood! - No, not literally, we are not vampires. But we need more people who has the time and willing to participate in the project.


Discussion / Re: score broken - save game not run
« on: March 12, 2020, 09:11:08 pm »

who can help or has the same problem?

Danke! Thanks!

Unfortunately it is a known issue of the released 2.5 version. It only happens if you play on German language (the issue causing the savegame corruption is in the German translation file).


Discussion / Re: Network lobby needed
« on: February 12, 2020, 08:15:02 pm »
Teeworlds, very small game got published on steam too.

Got greenlit in 2007...


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