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Bugs in development version (2.6-dev) / Re: Problem in the logic of the game
« on: December 22, 2019, 12:25:08 pm »
Hello
For 14 aliens you need 2 ACs, s one's capacity is 10. You don't need more at this stage of your campaign.
If you get a capacity warning that blocks the campaign flow, you should be able to Transfer the alien to another base which have free AC capacity. I believe if there is no free AC capacity anywhere the alien should be autokilled. If there is no free capacity worldwide - and the alien isn't killed, you could try killing an alien on another base, so you can transfer this one there (not ideal, but at least needs no manual save-hacking).
Anyway, thanks for reporting, If you could create a ticket on our issue tracker with your blocked savegame, or at least upload it here I could look into the issue. I'm pretty sure that the process can be made a lot user-friendlier.![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
<br/>
-geever
I have 14 living aliens in 3 bases with Alien Containment.
As it is enough for the research, my 3 more bases don't have that facility. Why must I pay for a useless facility ?
For 14 aliens you need 2 ACs, s one's capacity is 10. You don't need more at this stage of your campaign.
Unfortunately, during one operation, my sniper didn't kill an alien but just stunt it.
When my Firebird returns to its base the system says that there is a problem with this stunted alien.
I can't kill the alien.
I have no time to construct an Alien Containment.
I can't reroute the Firebird to another base with Alien Containment, no space in the Dropship Hangar.
So I can do nothing.
If you get a capacity warning that blocks the campaign flow, you should be able to Transfer the alien to another base which have free AC capacity. I believe if there is no free AC capacity anywhere the alien should be autokilled. If there is no free capacity worldwide - and the alien isn't killed, you could try killing an alien on another base, so you can transfer this one there (not ideal, but at least needs no manual save-hacking).
Anyway, thanks for reporting, If you could create a ticket on our issue tracker with your blocked savegame, or at least upload it here I could look into the issue. I'm pretty sure that the process can be made a lot user-friendlier.
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
<br/>
-geever