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Messages - geever

Pages: 1 2 [3] 4 5 ... 171
31
Those Lua warnings caused no issue, it was just backend code trying to update an inactive UI. I patched them.

-geever

32
Discussion / Re: Depart / Remove a base
« on: February 10, 2019, 12:39:34 pm »
Can I provoke attacking of a base by aliens? :D

You kinda can, however aliens will only desert your base not completely destroy. So that's not a way to relocate it either.

-geever

33
Discussion / Re: Depart / Remove a base
« on: February 08, 2019, 08:13:28 pm »
How do I remove  / depart a base?

It is planned, but not yet possible.

-geever

34
Feature Requests / Re: Geoscape labels and hiding alien transports
« on: February 05, 2019, 11:13:19 pm »
Agreed. I plan to add support for custom markers when re-implementing the geoscape rendering.

-geever

35
My appologies - i just discovered, that option to get email notifications about replies is hidden by expander bellow. Usually i manually polled pages to see when reply appears, but it is somewhat encumbering.

This year i made manual compilation in sources in my dedicated dir at home - problem doesn't appear. I'm trying to understand, what caused it that time - my guessment is that script caused too high load for server.

ufo2map target is the map compiler only, not the maps themselves so my guess, that there was some pebkac. Although after a year, I guess it doesn't matter.

-geever

36
Discussion / Re: Can't capture live alien
« on: January 06, 2019, 11:04:01 am »
Is there somewhere a guide on what exactly do we need to research to keep aliens alive?

If you mean wiki documentations, then the answer is no. Follow the in game story!

Spoiler:
Study a dead alien body first. Then you get the Alien breathing apparatus research topic.

-geever

37
Feature Requests / Re: Arrange soldiers by skills highest to lowest
« on: December 29, 2018, 04:39:47 pm »
ticket?

A feature request ticket on the bugtracker. Forum is not a proper place to manage requests, that's why we use issue trackers. ;)


-geever

38
Bugs in stable version (2.5) / Re: video settings not persistent
« on: December 29, 2018, 04:37:39 pm »
We prefer using our bug tracker for investigating issues like this.

I just checked, these values are saved for me properly. Could you please upload your config.cfg and ufoconsole.log?

My guess is that these options were auto-disabled/reduced on startup due to the known problems with Intel GMAs: some of them are happy to report capabilities they don't have, or support them poorly/incorrectly. If this is the case setting r_intel_hack console variable to 0 could help.

hth,
-geever

39
Feature Requests / Re: Arrange soldiers by skills highest to lowest
« on: December 29, 2018, 02:28:52 pm »
A request like this was commented into Feature Request #3779, but I believe it worth its own ticket, would you mind creating one?

-geever

40
Discussion / Re: Save Games
« on: December 02, 2018, 10:15:33 am »
I'm not quite sure how save games work - I click on a spare slot and it opens it up for entering text, but there's no button to commit the save.
And what does "upload" mean?

Type in the savegame name and press Enter, it will save the game.

The upload button was a side feature with which you could upload your savegame to our server and download to another machine if you wanted. It was underutilized and misleading, so we may remove that in the future.

2.6 will come with a re-designed UI where this interface is much cleaner.

-geever

41
Discussion / Re: Alerts and game pause
« on: December 02, 2018, 10:12:27 am »
The game pauses whenever various things happen, like production completion, transferred equipment arrives, etc.... but I can't see what event has occurred to cause the pause. The game just pauses and I have to click around everywhere to figure out what just happened.
How can I get alerts to tell me exactly why the pause has happened?

Reading the last few lines of event log on the top of the geoscape screen should tell it imho.

-geever

42
Windows / Re: Corrupt XML Data
« on: November 04, 2018, 03:07:57 pm »
Hello,

I Fixed your savegame: http://www.filedropper.com/peterfarge1fixed

The issue was that two "Alien activity has been detected in %s." messages got invalid nation name substituted - a single 0xe8 character which broke the UTF string parser.

I don't quite see how could it happen, the code seem to be sane... :/

cheers,
-geever

43
Linux / Re: gtksourceview2 is unmaintained, port to gtksourceview3?
« on: October 21, 2018, 10:59:25 pm »
was there any progress with porting Radiant to GTKSourceView3 or even GTKSourceView4? The moment of truth has arrived and our Gnome team wants to remove GTKSourceView2 which has seen its last release in 2010.

Hi! Porting to newer GTK stuck as it need a OpenGL upgrade as well. However I bundled the necessary GtkSourceview2 files into our code base, so you don't need a package for it. This change might yet only be in master - which is not quite ready for release unfortunately. So I need to backport the change top the 2.5 branch.

Alternatively I could probably delay the removal by taking over maintainership of GtkSourceView2 but then in two years it really has to go.

Thank You! Let's hope I can steal some time from RL to do the necessary changes for a 2.5.1 build that contains gtksourceview so you don't have to take extra work on you.

libpng in Debian is pretty much up-to-date (current upstream version is 1.6.35 and Debian has 1.6.34)

Hmm, reading back my question - and based on the version numbers I mentioned -, I believe I meant to ask about libjpeg, sorry. :)

-geever

44
Linux / Re: missing pk3 files linux mint
« on: June 22, 2018, 12:27:55 am »
Hi,

Sorry, but I don't know the Mint distribution too much and you did not  reveal too much detail. What do you mean by "UFO directory"?
If you can play the game, you have the pk3 packages or their contents.

If you installed the Debian package, I believe the data is installed under /usr/share/games/.

Hth.
-geever

45
Feature Requests / Re: Left - right hand
« on: June 09, 2018, 01:35:27 am »
Wonder if anybody was ever thinking about it. Now its really hard to shoot from behind some corners since path for shooting is always the same. Would be great if you could change your hand (pistols/2 handed weapons) for some TUs.

Did you know? We have a bugtracker with feature requests on to too: https://ufoai.org/bugs/ufoalieninvasion/issues/3631

-geever

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