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Messages - geever

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Discussion / Re: Can't capture live alien
« on: January 06, 2019, 11:04:01 am »
Is there somewhere a guide on what exactly do we need to research to keep aliens alive?

If you mean wiki documentations, then the answer is no. Follow the in game story!

Study a dead alien body first. Then you get the Alien breathing apparatus research topic.


Feature Requests / Re: Arrange soldiers by skills highest to lowest
« on: December 29, 2018, 04:39:47 pm »

A feature request ticket on the bugtracker. Forum is not a proper place to manage requests, that's why we use issue trackers. ;)


Bugs in stable version (2.5) / Re: video settings not persistent
« on: December 29, 2018, 04:37:39 pm »
We prefer using our bug tracker for investigating issues like this.

I just checked, these values are saved for me properly. Could you please upload your config.cfg and ufoconsole.log?

My guess is that these options were auto-disabled/reduced on startup due to the known problems with Intel GMAs: some of them are happy to report capabilities they don't have, or support them poorly/incorrectly. If this is the case setting r_intel_hack console variable to 0 could help.


Feature Requests / Re: Arrange soldiers by skills highest to lowest
« on: December 29, 2018, 02:28:52 pm »
A request like this was commented into Feature Request #3779, but I believe it worth its own ticket, would you mind creating one?


Discussion / Re: Save Games
« on: December 02, 2018, 10:15:33 am »
I'm not quite sure how save games work - I click on a spare slot and it opens it up for entering text, but there's no button to commit the save.
And what does "upload" mean?

Type in the savegame name and press Enter, it will save the game.

The upload button was a side feature with which you could upload your savegame to our server and download to another machine if you wanted. It was underutilized and misleading, so we may remove that in the future.

2.6 will come with a re-designed UI where this interface is much cleaner.


Discussion / Re: Alerts and game pause
« on: December 02, 2018, 10:12:27 am »
The game pauses whenever various things happen, like production completion, transferred equipment arrives, etc.... but I can't see what event has occurred to cause the pause. The game just pauses and I have to click around everywhere to figure out what just happened.
How can I get alerts to tell me exactly why the pause has happened?

Reading the last few lines of event log on the top of the geoscape screen should tell it imho.


Windows / Re: Corrupt XML Data
« on: November 04, 2018, 03:07:57 pm »

I Fixed your savegame:

The issue was that two "Alien activity has been detected in %s." messages got invalid nation name substituted - a single 0xe8 character which broke the UTF string parser.

I don't quite see how could it happen, the code seem to be sane... :/


Linux / Re: gtksourceview2 is unmaintained, port to gtksourceview3?
« on: October 21, 2018, 10:59:25 pm »
was there any progress with porting Radiant to GTKSourceView3 or even GTKSourceView4? The moment of truth has arrived and our Gnome team wants to remove GTKSourceView2 which has seen its last release in 2010.

Hi! Porting to newer GTK stuck as it need a OpenGL upgrade as well. However I bundled the necessary GtkSourceview2 files into our code base, so you don't need a package for it. This change might yet only be in master - which is not quite ready for release unfortunately. So I need to backport the change top the 2.5 branch.

Alternatively I could probably delay the removal by taking over maintainership of GtkSourceView2 but then in two years it really has to go.

Thank You! Let's hope I can steal some time from RL to do the necessary changes for a 2.5.1 build that contains gtksourceview so you don't have to take extra work on you.

libpng in Debian is pretty much up-to-date (current upstream version is 1.6.35 and Debian has 1.6.34)

Hmm, reading back my question - and based on the version numbers I mentioned -, I believe I meant to ask about libjpeg, sorry. :)


Linux / Re: missing pk3 files linux mint
« on: June 22, 2018, 12:27:55 am »

Sorry, but I don't know the Mint distribution too much and you did not  reveal too much detail. What do you mean by "UFO directory"?
If you can play the game, you have the pk3 packages or their contents.

If you installed the Debian package, I believe the data is installed under /usr/share/games/.


Feature Requests / Re: Left - right hand
« on: June 09, 2018, 01:35:27 am »
Wonder if anybody was ever thinking about it. Now its really hard to shoot from behind some corners since path for shooting is always the same. Would be great if you could change your hand (pistols/2 handed weapons) for some TUs.

Did you know? We have a bugtracker with feature requests on to too:


Offtopic / Re: I am sorry.
« on: June 09, 2018, 01:22:35 am »

Welcome back!


Linux / Re: Compiling uforadiant
« on: May 29, 2018, 11:04:50 pm »
There is a bug in our install scripts: They don't install the radiant directory at all. I just updated Gentoo Bug#515660 with an ebuild that actually works (with the patches along with it).


Translating / Re: But Italian?
« on: May 29, 2018, 07:37:58 pm »
I installed the latest version of the game, but apart from the commands it's all in English, from history, to research. Is there a patch to download to translate it all in italian?

The Italian translation just works fine for me (though I don't speak the language).

Let's start from the beginning: How you did you install the game exactly? Like on which operating system, by which installer/method?

Could you attach your ufoconsole.log? It could contain useful information. (Where to find it check our FAQ.)

Windows / Re: Cant save offline
« on: May 22, 2018, 07:53:26 pm »
Hey I am new to the game and can't figure out how to save offline and since most of my playtime is offline this makes the game realy hard to get into as i have to restart every time.

Whenever I hit save for a game offline it always comes up with a password/username login that dose not work.

any help would be greatly appreciated :) :)


You don't have to click the button, that's for uploading the savegame to our server. Just type a description for the save and press Enter, it will be saved offline.

Note: For the next release we rebuilt load/save UI to solve that confusion.


Linux / Re: gtksourceview2 is unmaintained, port to gtksourceview3?
« on: May 16, 2018, 09:08:40 pm »
As I confirmed that GtkSourceView3 depends on Gtk3, I prepared the switch in small steps... but it failed:

Beside GtkSourceView UFORadiant depends on GtkGlExt for it's OpenGL rendering and gtkglext1 is not compatible with Gtk3.
I found a Gtkglext3 port on GitHub, but it is broken and abandoned - neither its automake scripts working..
Gtk 3.16+ supports GL rendering natively in a GlArea widget, so I tried to port our glwidget to it... GlArea widget however need OpenGL 3.2+ core profile at least.... so I failed for now.

What I'm gonna do is make gtksourceview2 an optional dependency, you you can compile UFORadiant with or without it. For Gtk3 I'm going to open a branch and will be a mid-term goal.

Yes, I would like to get 2.6 ready for Buster. The build system didn't change I believe. We have an experimental CMake setup, but it is unfinished. You can use our regular (custom) ./configure + make system. I'm not aware of any new dependencies.

Btw would it be possible to upgrade libpng in Buster? As I see testing still has 6.2 which is quite old. (8.0 we are compatible with for sure, 9.0 maybe not..)


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