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Messages - geever

Pages: 1 ... 169 170 [171]
2551
Coding / Re: Modifying Characters and Equipment
« on: March 04, 2008, 06:49:01 pm »
You don't have to. The game will look for individual dirs/files first then packs (as I know).

geever

2552
Coding / Re: Modifying Characters and Equipment
« on: March 03, 2008, 07:41:38 pm »
ufos folder is packed. Extract 0ufos.pk3 (which is a zip file).

geever

2553
Linux / Re: Segmentation fault
« on: February 27, 2008, 07:26:12 pm »
Nice, but you should put it in the BugTracker:
https://sourceforge.net/tracker/?group_id=157793&atid=805242

Also a backtrace log could help the developers fixing it. 4 more info see:
http://ufoai.ninex.info/wiki/index.php/Debugging

geever

2554
Discussion / Re: Someone is selling this game on EBAY
« on: February 23, 2008, 07:12:53 pm »
I'm not a lawyer, but I think it's a problem. I think it infringed the GPL... (It says "free software" which means -at least for me- no money can be requested for it.)

2555
Feature Requests / Re: Scientist skill feature suggestion
« on: February 17, 2008, 08:28:02 pm »
I was also playing with the idea to give a skill property to the scientists (medics, workers). Not a differenced one (biology,quantum physics....) just a simple number (like xcom3). Then the player could make a "research dream team". :)
But if we have limited number of recruits it can be problematic. (sorry, I don't really know how this limit works now as I don't have so much men.)

If we leave this unchanged the individual recruitment will be meaningless (for these types). If they are all-the-same research droids a more&less button could do the job (as in XCOM1,2).

2556
Linux / Re: linux problems, no language
« on: February 12, 2008, 11:57:34 pm »
I thought '$' sign before LANG was a variable-sign, but now I can see that's a prompt-sign... (putting a space between prompt-sign and the command could make it clear, or using '#')

I couldn't select any languages.
After setting LANG=en.UTF-8 a `locale' request gave me some errors:
locale: Cannot set LC_CTYPE to default locale: No such file or directory
locale: Cannot set LC_MESSAGES to default locale: No such file or directory
locale: Cannot set LC_ALL to default locale: No such file or directory

...ops, I've found something: my /etc/locale.gen file contained :'hu_HU.UTF-8 UTF-8'. After added 'en_GB.UTF-8 UTF-8' and run the locale-gen the English language appeared in the game and English texts were correct. wow! :)

2557
Linux / Re: linux problems, no language
« on: February 12, 2008, 09:58:12 pm »
Quote
$LANG=en.UTF-8 ufo &
Do you mean 'export LANG=en.UTF-8;ufo' ?
Because setting LANG env. changed my locale to english (in the output of locale program), but the game worked the same way: English cannot be selected only No language and Hungarian.

In Windows I can select English and other languages, and it's Hungarian too. ??

geever.

2558
Linux / Re: Strange messages when doing 'make lang'
« on: February 06, 2008, 07:27:14 pm »
msgfmt is a program. Part of gettext. Make sure you have it installed. If not , Install it ("apt-get install gettext" or elsehow).

2559
Linux / Re: linux problems, no language
« on: February 06, 2008, 07:14:07 pm »
Well, at last I've found the root of the problem: My system is Hungarian (locale hu_HU.UTF-8) and as there was no language for this locale none could be used.

If i put this locale to 'en' section of language.ufo I can select it from the menu however there are no texts for difficulty info, intro, etc. (just msgid)

I've started to make a Hungarian translation, put it in i18n, made 'hu' setting in language.ufo. Now I can select Hungarian, ok. But I left the hu_HU.UTF8 locale in English section too and if I select English the game turns into Hungarian. So it seems there is a bug somewhere in the language handling. Maybe (but I didn't check it) the first two char of the locale was used as language-id not the section name...

Why I can't use other language than my locale setting? (Others are not even shown in the menu.)

2560
Linux / Re: linux problems, no language
« on: February 05, 2008, 07:15:11 pm »
I did it and make install seems to do it too but no effect.

Should I compile the maps or there are compiled versions (most) of them in the data package? Because map compilation is too slow... I tried to compile them once but stopped after 6hours(!!)  (I had to go work.) I have an Athlon XP 2000+ (eff.1667Mhz) w. 1G ram should it take more than 6 hours to compile the maps on it? Can this cause the language problem?

2561
Linux / linux problems, no language
« on: February 05, 2008, 06:56:42 pm »
Hi,

I've found your game last week. Let me gratulate, it's very good!

However I have some trouble with the linux version:
First I've downloaded the "installer" which didn't run. It was complaining about missing curl4 library. I have a Debian stable (4.0) system which contains only curl3. I tried to make a symlink on the library which seemed to work at least for this problem. The next was about GLIBC2.4... At this point I've decided to compile it for my system.

I downloaded the latest 2.2 source from svn, compiled it (configure;make;make install), then unpacked the ufoai-data package to the requested dir. I've started the game. Works, just the language is 'No Language', and there are no more options in the menu. The language files exists, in /usr/local/share/ufoai/base/i18n just the game can't recognize them, maybe. Can you help me solving this problem?

Thanks,
Geever

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