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Messages - Noordung

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76
Bugs in development version (2.6-dev) / Pakring house
« on: September 23, 2014, 09:50:29 pm »
sorry dunno how tu use bug tracker. do i need new account?

so in parkhouse top floor is inaccessible. i suspect its too high. so once your troops are at top step they cant go eny further or even backward. alien that start there wont move/shoot. maybe bloodspider could move.
basment control room is still inaccesible and one of side stairways has too high step. (basment)

77
Tactics / Re: Flashbang tactics
« on: September 20, 2014, 11:07:52 am »
How do you access that ?
sorry might be 2.6
there is icon similar to radar screen where map and other icons are. top right screen.

78
Tactics / Re: Flashbang tactics
« on: September 20, 2014, 12:02:35 am »
in 2.5 there is vision map. you can see them where are they looking at.

79
Discussion / Re: Some thoughts about 2.5...
« on: September 18, 2014, 02:52:47 pm »
yes to super light aromurs ;D
well... we could have exoskeleton. power aromour as POWER i understand that this could be exoskeleton with thick armour that not only gives superior protection but also gives more strenght.

and +1 for aerogel. i read somwere that this is suppose to be hard fiction game. so good descrition how things work with mention of known and theroretical materials and technologies could be benifit for game.

80
Tactics / Re: My worst map: small village (called "england" in skirmish)
« on: September 03, 2014, 04:42:57 pm »
You may be interested in the comments on the Map Revision project in the wiki. The following comment appears under england:

There are so many maps. And so many of them make for poor tactical combat. This project needs an army of mappers addressing this. But I believe ShipIt is the only one holding down the fort these days.
yes but in windows i belive ufo radiant even doesnt work. tried and nothing happened. i know there were somo topics about ufo radiant, but it seems i cant find them...

81
Tactics / Re: My worst map: small village (called "england" in skirmish)
« on: August 29, 2014, 04:27:06 pm »
it takes more than 30 sec... didnt know you can play it on skirmish.

82
Tactics / Re: My worst map: small village (called "england" in skirmish)
« on: August 29, 2014, 08:02:27 am »
picture of map would help... anyway i ususally save my troops. civilians are not priority. so i build my relationship with countries a lot slower...

83
Tactics / Re: 2.5 Early game builds+what effect the amount of TU's?
« on: August 27, 2014, 09:32:48 pm »
maybe not for first base but for ditional bases. entrance + worksops + dropship hangar together (points where alien can got in to you base) command center, living quaters, hospital together - next to previous (points where your soliders spawn) since i have some really good soliders its no problem to have them in pairs. but never have only one solider alone. since they cant heal themself.
its also good if you have entrance than something like small hangar, or powerolant and than command centre. distance is bigger so if you have snipers thay can hit alines good while aliens have smallerc hance of hitting them back. later on when aliens use needlers also RF from snipers is effective.

84
Tactics / Re: 2.5 Early game builds+what effect the amount of TU's?
« on: August 27, 2014, 07:29:33 pm »
actually also harvester have some thin walls in lower floor.
and in base its good if you have living quarters close to entrance. get sniper in upper floor and have fun with aliens waliking in and out ;D
also works living quarters near worksop, dropship hangar.

85
Tactics / Re: 2.5 Early game builds+what effect the amount of TU's?
« on: August 26, 2014, 09:08:05 am »
thin walls. thats the thinest walls of structures. if you can go with your solider on one tile and with other solider on tile next to it and there is wall between them - thats thin wall.

4 in 2.5. That ammo is very cheap and it can shoot through 3 walls (key point). 2 replacement packs recommended for longer missions.
hmmm. worth researching than. i used in 2.4 only once. will give another try now in 2.6 even if im already at end. (bomber researched needler not) ;D

86
Feature Requests / Re: Free Aim and Goggles
« on: August 26, 2014, 08:59:39 am »
i think you can aim on tiles with shift. or ctrl... its probably shift.

aha more equptment like ir googles that it good one.

87
Tactics / Re: 2.5 Early game builds+what effect the amount of TU's?
« on: August 26, 2014, 12:06:40 am »
well plasma full auto is great. lasers are for greater ranges. so i use mixed. after beam i still use mixed. beam, plasma, laser.

about coil guns so great... dont thay have only 2 ammo? where sniper rifle got 8 ammo.

88
Feature Requests / Re: Free Aim and Goggles
« on: August 26, 2014, 12:03:54 am »
what lack of ir googles? we have them.
we aslo have bleed system and wounds system. so if you soliders is hurn in a leg he will need more tus to move. aim loss at hand wound. and without medical attention yout soliders with wounds bleed out.

you can lob or roll granade and aim quite good. well you cant really throw around corners and you canr shoot around cornars with guns on blind. but that might make game just a bit too easy...

89
Feature Requests / Re: Few things I want to tell
« on: August 23, 2014, 12:05:18 am »
HMG is great from start. but i noticed (2.6) that assult rifle does more demage with EP. maybe it was some sort of bug, but in my 2.6 (6-7 months ago) HMG EP was useless. and those carry HMG didnt advance as good as the rest. but today had great experience with it. in base defence HMG EP with reaction fire. killed 3 or 4 aliens. so maybe in previous 2.6 it was some sort of bug.

i never used sidearms. but maybe in 2.7 ;D i will.

usually never used close combat weapons. i always try to keep aliens as far as possible. so i have more snipers. lasers and beams are also good.

would be nice if some weapons (AR mostly) could have some sort of plasma blade instead of bayonet 8)

90
Tactics / Re: Money trouble
« on: August 19, 2014, 07:59:42 pm »
well i couldnt just build 5 bases from start. but this isnt cash problem. i made second base quite fast and than third one. was able to keep everybody happy, except oceania. than i made 4th base and make oceania happy. was able to play, build research normaly.
ok maybe if you play on harder difficulties you may have some problems. i play on medium i think.

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