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Topics - Noordung

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1
Feature Requests / Left - right hand
« on: June 07, 2018, 05:20:55 pm »
Wonder if anybody was ever thinking about it. Now its really hard to shoot from behind some corners since path for shooting is always the same. Would be great if you could change your hand (pistols/2 handed weapons) for some TUs.

2
Discussion / Windows 8.1
« on: October 10, 2015, 09:04:27 pm »
Anyone playing last version 2.6 in win 8.1? Maybe its just one game as i didnt do much testing but just started new game and can go in to mission. Only did one mission on auto but cant play it. Cant remember when i played game last time and if it was in win 8.1 or maybe problem with latest version only?

3
Feature Requests / refuse solider
« on: October 24, 2014, 05:09:22 pm »
i know how to refuse solider in rooster. but i only noticed it little time ago when i was thinking that we should have that option. so would it be possible to be more visible. maybe like seperate buttons for hire/refuse?

4
Bugs in development version (2.6-dev) / Pakring house
« on: September 23, 2014, 09:50:29 pm »
sorry dunno how tu use bug tracker. do i need new account?

so in parkhouse top floor is inaccessible. i suspect its too high. so once your troops are at top step they cant go eny further or even backward. alien that start there wont move/shoot. maybe bloodspider could move.
basment control room is still inaccesible and one of side stairways has too high step. (basment)

5
Mapping / manison map bug
« on: August 04, 2014, 03:04:17 pm »
you cant go up or down in stairway and there are some inaccessible areas in map. both is marked with red. while stairs are always problem that inacessible are i noticed for the first time.

6
Artwork / Raptor
« on: August 02, 2014, 08:04:37 pm »
another version of raptor. with textures. all textures are from ufo ai texures.

7
Artwork / small dropship
« on: July 10, 2014, 05:53:32 pm »
this is work in progress small dropship. 2x1 rma. changing wing position when landing so it take less place in map. cargo hold is 6x2 tiles.

8
Artwork / dragon
« on: June 23, 2014, 09:41:17 pm »
i have here something that could look like dragon

9
Feature Requests / about aircrafts
« on: May 23, 2014, 11:35:34 am »
now all aircrafts have radar range 10 and 2 electronics. maybe that could be changed so aircrafts could have more or less radar range and 1-3 electronics. also adding more electronics like better radar, afterburners for higher speeds. but limiting aircrafts to only have one of each object.

10
User modifications / aircraft mod
« on: May 15, 2014, 12:22:19 pm »
so if i want to make new aircraft what do i have to write about it?
aircraft craft_drop_raptor
{
   param {
      speed      13
      maxspeed   16
      shield      0
      ecm         80
      damage      250
      accuracy   100
      range      220
      antimatter   40
   }
   name      "_Raptor-class Combat Transport"
   defaultname   "_Raptor"
   type      "transporter"
   model      "geoscape/drop_raptor"
   price      30000
   building   building_hangar
   numteam      10
   size      2
   image      "geoscape/air_dropship"

   radar {
      range   10
      trackingrange   14
   }

   slot {
      type      "weapon"
      position   "nose_center"
      size      "light"
   }
   slot {
      type      "weapon"
      position   "wing_left"
      size      "medium"
   }
   slot {
      type      "weapon"
      position   "wing_right"
      size      "medium"
   }
   slot {
      type      "electronics"
      position   "wing_left"
   }
   slot {
      type      "electronics"
      position   "wing_right"
   }
}
i saw this, but where is price for alien materials? or there are other files?


11
Tactics / piloting skill
« on: March 26, 2014, 08:18:22 pm »
so will ever have some inpact on game like evading or targeting (i think they hepl but im not sure) or will it be just deleted? so i was thinking that landing could take some time with higher piloting skill less time. bonus range for higher skill maybe? or higher speed...

12
Artwork / heavy dropship
« on: March 24, 2014, 09:17:24 pm »
just few sugestions for replacing herakles.

there is cargo pod missing with first and second. engines are 2 on wings and 2 somere else. on third there is separable lower part as cargo hold - not finished yet.
cargo holds would be 5 wide with 2x3 wide doors. plan is to make doors able to open and close for more cover. cargo hold would be smaller than in existing herakles where in my opinion is too big.

13
Discussion / summer of code
« on: March 17, 2014, 07:38:45 pm »
maybe someone should apply on this https://developers.google.com/open-source/soc/ if its not over yet...

14
Artwork / air needler
« on: March 10, 2014, 04:31:23 pm »
i noticed that aliens dont have light air weapons. maybe somethng that now unarmed ufos could have.

15
Artwork / Hyperion
« on: March 04, 2014, 09:02:23 am »
there are also 2 engines each one one the one of the wings. tail is a little too fat. i know that.

i also noticed that i think we dont have any airfield map. so i will post more aircrafts here if anyone want to use it for new map.

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