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Discussion / Re: Balancing smoke grenades
« on: December 10, 2014, 09:58:46 am »Well that's what I'm getting at, I mean there are a lot of other thing to improve before nerfing smoke too much,yep smoke is not the main problem. for me the main problem is that aliens dont find way to me and in some maps i use too much time to find the last living alien.
I mean I'd love nothing more than to give shevaars and ortnoks IR sight as their autopsy says, but of course with the way the visibility system works (or does not, if you will) that would make smoke utterly useless for as long as one of those aliens is on the map (save for maybe for the largest maps where you *might* be out of their sight range if you are at opposite corners of the map)i think IR vision really should be limited in range. like it it with our soliders. maybe a little grater range. but still even if they get IR vision shooting in smoke should somehow penalise their shot. lets say tey couldnt see clearly...
So yes things might be a bit (or a lot) weird now, but just give it some time (or rather a lot of time, sadly development has been waaaayyy too slow these months— you are welcome to lend us a hand or both
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