Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- AABB_STRING
: aabb.h
- AB_BaseSearchedByNations()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_BuildBase()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_CheckSupplyMissionPossible()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_ChooseBaseToSupply()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_DestroyBase()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_Exists
: cp_alienbase.h
- AB_Foreach
: cp_alienbase.h
- AB_GetAlienBaseNumber()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_GetByIDX()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_InitStartup()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_LoadXML()
: cp_alienbase.cpp
, cp_save.h
- AB_SaveXML()
: cp_alienbase.cpp
, cp_save.h
- AB_SetAlienBasePosition()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_Shutdown()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_SupplyBase()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_UpdateStealthForAllBase()
: cp_alienbase.cpp
, cp_alienbase.h
- AB_UpdateStealthForOneBase()
: cp_alienbase.cpp
- ABILITY_ACCURACY
: chr_shared.h
- ABILITY_AWARD_SCALE
: cp_auto_mission.cpp
- ABILITY_MIND
: chr_shared.h
- ABILITY_NUM_TYPES
: chr_shared.h
- ABILITY_POWER
: chr_shared.h
- ABILITY_SPEED
: chr_shared.h
- abilityskills_t
: chr_shared.h
- abortDownloads
: cl_http.cpp
- AbortPrint()
: shared.h
, ufo2map.cpp
- abstractScrollbarExtraData_t
: ui_node_abstractscrollbar.h
- abstractValueExtraData_t
: ui_node_abstractvalue.h
- AC_ContainmentAllowed()
: cp_aliencont.cpp
, cp_base.h
- AC_Init_f()
: cp_aliencont_callbacks.cpp
- AC_InitCallbacks()
: cp_aliencont_callbacks.cpp
, cp_aliencont_callbacks.h
- AC_InitStartup()
: cp_aliencont.cpp
, cp_aliencont.h
- AC_ITEM_AMMO
: inv_shared.h
- AC_ITEM_AMMO_LASER
: inv_shared.h
- AC_ITEM_AMMO_MISSILE
: inv_shared.h
- AC_ITEM_BASE_LASER
: inv_shared.h
- AC_ITEM_BASE_MISSILE
: inv_shared.h
- AC_ITEM_ELECTRONICS
: inv_shared.h
- AC_ITEM_PILOT
: inv_shared.h
- AC_ITEM_SHIELD
: inv_shared.h
- AC_ITEM_WEAPON
: inv_shared.h
- AC_KillAll_f()
: cp_aliencont_callbacks.cpp
- AC_KillExceeding_f()
: cp_aliencont_callbacks.cpp
- AC_KillOne_f()
: cp_aliencont_callbacks.cpp
- AC_LoadXML()
: cp_aliencont.cpp
, cp_save.h
- AC_ShutdownCallbacks()
: cp_aliencont_callbacks.cpp
, cp_aliencont_callbacks.h
- ACH
: sv_rma.cpp
- ACTION_CHECK
: ufomodel.cpp
- ACTION_GLCMDSREMOVE
: ufomodel.cpp
- ACTION_INFO
: ufomodel.cpp
- ACTION_MDX
: ufomodel.cpp
- ACTION_NONE
: ufomodel.cpp
- ACTION_SKINEDIT
: ufomodel.cpp
- ACTION_SKINFIX
: ufomodel.cpp
- ACTION_SKINNUM
: ufomodel.cpp
- actionTokens
: ui_actions.cpp
- actionType_t
: cl_hud.cpp
- ActiveTexture_t
: r_gl.h
- actor1x1Box()
: routing.cpp
- actor2x2Box()
: routing.cpp
- ACTOR_GET_FIELDSIZE
: cl_actor.h
- ACTOR_GET_HAND_CHAR
: cl_hud.h
- ACTOR_GET_HAND_INDEX
: cl_hud.h
- ACTOR_HAND_CHAR_LEFT
: cl_hud.h
- ACTOR_HAND_CHAR_RIGHT
: cl_hud.h
- ACTOR_HAND_ENSURE_32BIT
: inv_shared.h
- ACTOR_HAND_LEFT
: inv_shared.h
- ACTOR_HAND_NOT_SET
: inv_shared.h
- ACTOR_HAND_RIGHT
: inv_shared.h
- ACTOR_InitStartup()
: cl_actor.cpp
, cl_actor.h
- ACTOR_MAX_HEIGHT
: defines.h
- ACTOR_MAX_SIZE
: defines.h
- ACTOR_MAX_STATES
: defines.h
- ACTOR_METATABLE
: g_ai_lua.cpp
- ACTOR_SIZE_2x2
: defines.h
- ACTOR_SIZE_3x3
: defines.h
- ACTOR_SIZE_INVALID
: defines.h
- ACTOR_SIZE_NORMAL
: defines.h
- ACTOR_SPEED_CROUCHED
: g_move.cpp
- ACTOR_SPEED_NORMAL
: g_move.cpp
- ACTOR_VIS_0
: g_vis.h
- ACTOR_VIS_10
: g_vis.h
- ACTOR_VIS_100
: g_vis.h
- ACTOR_VIS_50
: g_vis.h
- actorHands_t
: inv_shared.h
- actorIndicator
: r_entity.cpp
- actorL_HP()
: g_ai_lua.cpp
- actorL_isarmed()
: g_ai_lua.cpp
- actorL_isdead()
: g_ai_lua.cpp
- actorL_isinjured()
: g_ai_lua.cpp
- actorL_isvalidtarget()
: g_ai_lua.cpp
- actorL_methods
: g_ai_lua.cpp
- actorL_morale()
: g_ai_lua.cpp
- actorL_pos()
: g_ai_lua.cpp
- actorL_register()
: g_ai_lua.cpp
- actorL_shoot()
: g_ai_lua.cpp
- actorL_team()
: g_ai_lua.cpp
- actorL_throwgrenade()
: g_ai_lua.cpp
- actorL_tostring()
: g_ai_lua.cpp
- actorL_TU()
: g_ai_lua.cpp
- actorModes_t
: cl_localentity.h
- actorSizeEnum_t
: ufotypes.h
- actorSkin_t
: cl_team.h
- actorskin_vals
: cl_main.cpp
- actorSound_t
: chr_shared.h
- ACW
: sv_rma.cpp
- AddBrushBevels()
: map.cpp
- AddBrushListToTail()
: csg.cpp
- AddEpair()
: bspfile.cpp
, bspfile.h
- AddLump()
: bspfile.cpp
- AddPlaneToHash()
: map.cpp
- AddPointToBounds()
: mathlib.cpp
, mathlib.h
- AddPortalToNodes()
: portals.cpp
- ADDR_BUF_LEN
: addr2line.cpp
- AdjustBrushesForOrigin()
: map.cpp
- AI_ACTION_NOTHING_FOUND
: g_ai.cpp
- AI_ActorRun()
: g_ai.cpp
, g_ai.h
- AI_ActorThink()
: g_ai.cpp
- AI_ADDRCONFIG
: net.cpp
- ai_alienteam
: g_local.h
, g_main.cpp
- AI_CalcShotDamage()
: g_ai.cpp
, g_ai.h
- AI_CheckCrouch()
: g_ai.cpp
- AI_CheckFF()
: g_ai.cpp
- AI_CheckForMissionTargets()
: g_ai.cpp
- AI_CheckLineOfFire()
: g_ai.cpp
, g_ai.h
- AI_CheckPosition()
: g_ai.cpp
, g_ai.h
- AI_CheckRespawn()
: g_ai.cpp
, g_ai.h
- AI_CheckUsingDoor()
: g_ai.cpp
, g_ai.h
- AI_CivilianCalcActionScore()
: g_ai.cpp
- ai_civilianteam
: g_local.h
, g_main.cpp
- AI_CreatePlayer()
: g_ai.cpp
, g_ai.h
- ai_equipment
: g_local.h
, g_main.cpp
- AI_FighterCalcActionScore()
: g_ai.cpp
- AI_FighterCheckShoot()
: g_ai.cpp
, g_ai.h
- AI_FindBestFiredef()
: g_ai.cpp
- AI_FindHerdLocation()
: g_ai.cpp
, g_ai.h
- AI_FindHidingLocation()
: g_ai.cpp
, g_ai.h
- AI_FindMissionLocation()
: g_ai.cpp
, g_ai.h
- AI_GetHidingTeam()
: g_ai.cpp
, g_ai.h
- AI_GetItemForShootType()
: g_ai.cpp
, g_ai.h
- AI_GetItemFromInventory()
: g_ai.cpp
- AI_HasLineOfFire()
: g_ai.cpp
, g_ai.h
- AI_HideNeeded()
: g_ai.cpp
, g_ai.h
- AI_Init()
: g_ai.cpp
, g_ai.h
- AI_InitPlayer()
: g_ai.cpp
- AI_IsExposed()
: g_ai.cpp
- AI_IsHandForForShootTypeFree()
: g_ai.cpp
- AI_IsHostile()
: g_ai.cpp
, g_ai.h
- AI_METATABLE
: g_ai_lua.cpp
- ai_multiplayeraliens
: g_local.h
, g_main.cpp
- ai_numcivilians
: g_local.h
, g_main.cpp
- AI_NUMERICSERV
: net.cpp
- AI_PanicCalcActionScore()
: g_ai.cpp
- AI_PlayerRun()
: g_ai.cpp
- AI_PrepBestAction()
: g_ai.cpp
- AI_Run()
: g_ai.cpp
, g_ai.h
- AI_SearchDestroyableObject()
: g_ai.cpp
- AI_SearchGrenade()
: g_ai.cpp
, g_ai.h
- AI_SetCharacterValues()
: g_ai.cpp
- AI_SetEquipment()
: g_ai.cpp
- AI_SetStats()
: g_ai.cpp
- ai_singleplayeraliens
: g_local.h
, g_main.cpp
- AI_t
: g_local.h
- AI_TeamThink()
: g_ai.cpp
- AI_TryToReloadWeapon()
: g_ai.cpp
, g_ai.h
- AI_TurnIntoDirection()
: g_ai.cpp
, g_ai.h
- ai_waypointList
: g_ai.h
- aiActor_t
: g_ai_lua.cpp
- AII_AddAmmoToSlot()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_AddItemToSlot()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_AutoAddAmmo()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_BaseCanShoot()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_CarriedItems()
: cp_aircraft.cpp
- AII_CheckUpdateAircraftStats()
: cp_mapfightequip.cpp
- AII_CollectAmmo()
: cp_aircraft.cpp
- AII_CollectingItems()
: cp_aircraft.cpp
, cp_aircraft.h
- AII_CollectItem()
: cp_aircraft.cpp
, cp_aircraft.h
- AII_CollectItem_()
: cp_aircraft.cpp
- AII_GetAircraftSlotByIDX()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_GetCraftitemTechsByType()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_GetItemWeightBySize()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_InitialiseAircraftSlots()
: cp_aircraft.cpp
- AII_InitialiseSlot()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_InstallationCanShoot()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_LoadOneSlotXML()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_ReloadAircraftWeapons()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_ReloadWeapon()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_RemoveItemFromSlot()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_RemoveNextItemFromSlot()
: cp_mapfightequip.h
, cp_mapfightequip.cpp
- AII_RepairAircraft()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_SaveOneSlotXML()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_SelectAircraftSlot()
: cp_fightequip_callbacks.cpp
, cp_fightequip_callbacks.h
- AII_SetAircraftInSlots()
: cp_aircraft.cpp
- AII_UpdateAircraftStats()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_UpdateInstallationDelay()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AII_UpdateOneInstallationDelay()
: cp_mapfightequip.cpp
- AII_WeaponsCanShoot()
: cp_mapfightequip.cpp
- AII_WeightToName()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AIL_actor()
: g_ai_lua.cpp
- AIL_ActorThink()
: g_ai.h
, g_ai_lua.cpp
- AIL_canreload()
: g_ai_lua.cpp
- AIL_class()
: g_ai_lua.cpp
- AIL_Cleanup()
: g_ai.h
, g_ai_lua.cpp
- AIL_crouch()
: g_ai_lua.cpp
- AIL_difficulty()
: g_ai_lua.cpp
- AIL_ent
: g_ai_lua.cpp
- AIL_findweapons()
: g_ai_lua.cpp
- AIL_GetAIType()
: g_ai_lua.cpp
- AIL_GetBestShot()
: g_ai_lua.cpp
- AIL_grabweapon()
: g_ai_lua.cpp
- AIL_hideneeded()
: g_ai_lua.cpp
- AIL_Init()
: g_ai.h
, g_ai_lua.cpp
- AIL_InitActor()
: g_ai.h
, g_ai_lua.cpp
- AIL_InitLua()
: g_ai_lua.cpp
- AIL_invalidparameter
: g_ai_lua.cpp
- AIL_isfighter()
: g_ai_lua.cpp
- AIL_methods
: g_ai_lua.cpp
- AIL_missiontargets()
: g_ai_lua.cpp
- AIL_player
: g_ai_lua.cpp
- AIL_positionapproach()
: g_ai_lua.cpp
- AIL_positionflee()
: g_ai_lua.cpp
- AIL_positionherd()
: g_ai_lua.cpp
- AIL_positionhide()
: g_ai_lua.cpp
- AIL_positionmission()
: g_ai_lua.cpp
- AIL_positionshoot()
: g_ai_lua.cpp
- AIL_positionwander()
: g_ai_lua.cpp
- AIL_print()
: g_ai_lua.cpp
- AIL_reactionfire()
: g_ai_lua.cpp
- AIL_reload()
: g_ai_lua.cpp
- AIL_roundsleft()
: g_ai_lua.cpp
- AIL_see()
: g_ai_lua.cpp
- AIL_select()
: g_ai_lua.cpp
- AIL_setwaypoint()
: g_ai_lua.cpp
- AIL_Shutdown()
: g_ai.h
, g_ai_lua.cpp
- AIL_squad()
: g_ai_lua.cpp
- AIL_TeamThink()
: g_ai.h
, g_ai_lua.cpp
- AIL_toDistInt()
: g_ai_lua.cpp
- AIL_toShotPInt()
: g_ai_lua.cpp
- AIL_toSortInt()
: g_ai_lua.cpp
- AIL_toTeamInt()
: g_ai_lua.cpp
- AIL_toTeamString()
: g_ai_lua.cpp
- AIL_toVisInt()
: g_ai_lua.cpp
- AIL_toWanderPInt()
: g_ai_lua.cpp
- AIL_tusforshooting()
: g_ai_lua.cpp
- AIL_waypoints()
: g_ai_lua.cpp
- AIL_weapontype()
: g_ai_lua.cpp
- AILPW_CCW
: g_ai_lua.cpp
- AILPW_CW
: g_ai_lua.cpp
- AILPW_RAND
: g_ai_lua.cpp
- AILSC_DIST
: g_ai_lua.cpp
- AILSC_HP
: g_ai_lua.cpp
- AILSC_PATH
: g_ai_lua.cpp
- ailShootPosType_t
: g_ai_lua.cpp
- ailSortCritType_t
: g_ai_lua.cpp
- AILSP_DMG
: g_ai_lua.cpp
- AILSP_FAR
: g_ai_lua.cpp
- AILSP_FAST
: g_ai_lua.cpp
- AILSP_NEAR
: g_ai_lua.cpp
- ailState
: g_ai_lua.cpp
- ailVisType_t
: g_ai_lua.cpp
- AILVT_ALL
: g_ai_lua.cpp
- AILVT_DIST
: g_ai_lua.cpp
- AILVT_SIGHT
: g_ai_lua.cpp
- AILVT_TEAM
: g_ai_lua.cpp
- ailWanderPosType
: g_ai_lua.cpp
- AIM_AircraftEquipAddItem_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftEquipMenuClick_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftEquipMenuUpdate()
: cp_fightequip_callbacks.cpp
- AIM_AircraftEquipMenuUpdate_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftEquipRemoveItem_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftEquipSlotSelect_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftEquipZoneSelect_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftItemtypeByName_f()
: cp_fightequip_callbacks.cpp
- AIM_AircraftItemtypeName()
: cp_fightequip_callbacks.cpp
- AIM_AircraftReturnToBase_f()
: cp_aircraft_callbacks.cpp
- AIM_AircraftStart_f()
: cp_aircraft_callbacks.cpp
- AIM_AutoEquipAircraft()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AIM_CheckAirequipID()
: cp_fightequip_callbacks.cpp
- AIM_CheckAirequipSelectedSlot()
: cp_fightequip_callbacks.cpp
- AIM_CheckAirequipSelectedZone()
: cp_fightequip_callbacks.cpp
- AIM_CheckTechnologyIntoSlot()
: cp_fightequip_callbacks.cpp
- AIM_CrafttypeFilter()
: cp_fightequip_callbacks.cpp
- AIM_DrawAircraftSlots()
: cp_fightequip_callbacks.cpp
- AIM_EmphazeAmmoSlotText()
: cp_fightequip_callbacks.cpp
- AIM_InitCallbacks()
: cp_fightequip_callbacks.cpp
, cp_fightequip_callbacks.h
- AIM_LOADING_ALIENTECH
: cp_fightequip_callbacks.cpp
- AIM_LOADING_NOSLOTSELECTED
: cp_fightequip_callbacks.cpp
- AIM_LOADING_NOTECHNOLOGYSELECTED
: cp_fightequip_callbacks.cpp
- AIM_LOADING_NOTUSABLEWITHWEAPON
: cp_fightequip_callbacks.cpp
- AIM_LOADING_NOWEAPON
: cp_fightequip_callbacks.cpp
- AIM_LOADING_OK
: cp_fightequip_callbacks.cpp
- AIM_LOADING_TECHNOLOGYNOTRESEARCHED
: cp_fightequip_callbacks.cpp
- AIM_LOADING_TOOHEAVY
: cp_fightequip_callbacks.cpp
- AIM_LOADING_UNKNOWNPROBLEM
: cp_fightequip_callbacks.cpp
- AIM_NoEmphazeAmmoSlotText()
: cp_fightequip_callbacks.cpp
- AIM_PilotAssignedAircraft()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AIM_SelectableCraftItem()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AIM_SelectAircraft_f()
: cp_aircraft_callbacks.cpp
- AIM_ShutdownCallbacks()
: cp_fightequip_callbacks.cpp
, cp_fightequip_callbacks.h
- AIM_UpdateAircraftItemList()
: cp_fightequip_callbacks.cpp
- AIM_UpdateItemDescription()
: cp_fightequip_callbacks.cpp
- aimSelectedTechnology
: cp_fightequip_callbacks.cpp
- AIR_Add()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AddEmployee()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AddToAircraftTeam()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftAllowed()
: cp_aircraft.cpp
, cp_base.h
- AIR_AircraftFillList_f()
: cp_aircraft_callbacks.cpp
- AIR_AircraftGetFromIDX()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftHasEnoughFuel()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftHasEnoughFuelOneWay()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftMakeMove()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftMenuStatsValues()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftReturnToBase()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_AircraftSelect()
: cp_aircraft_callbacks.cpp
, cp_aircraft_callbacks.h
- AIR_AircraftsNotifyMissionRemoved()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_AircraftsNotifyUFORemoved()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AircraftStatusToName()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_AircraftsUFODisappear()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AssignInitial()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_AutoAddPilotToAircraft()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_BaseCountAircraft()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_BaseHasAircraft()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_CampaignRun()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_CanIntercept()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_CANNOT_REFUEL
: cp_aircraft.h
- AIR_ChangeAircraftName_f()
: cp_aircraft_callbacks.cpp
- AIR_CheckMoveIntoNewHomebase()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_CorrectAircraftSlotPointers()
: cp_aircraft.cpp
- AIR_CountInBaseByTemplate()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_CRASHED
: cp_aircraft.h
- AIR_Delete()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_DeleteAircraft()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_DestroyAircraft()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_DROP
: cp_aircraft.h
- AIR_Foreach
: cp_aircraft.h
- AIR_ForeachFromBase
: cp_aircraft.h
- AIR_ForeachSorted
: cp_popup.cpp
- AIR_GeoSelectAircraft_f()
: cp_aircraft_callbacks.cpp
- AIR_GetAircraft()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetAircraftFromBaseByIDXSafe()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetAircraftSilent()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetAircraftWeaponRanges()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetDestinationDerivativeFunction()
: cp_aircraft.cpp
- AIR_GetDestinationFindRoot()
: cp_aircraft.cpp
- AIR_GetDestinationFunction()
: cp_aircraft.cpp
- AIR_GetDestinationWhilePursuing()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetFirstFromBase()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_GetHangarCapacityType()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetMaxAircraftWeaponRange()
: cp_mapfightequip.cpp
, cp_mapfightequip.h
- AIR_GetOperationRange()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetPilot()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_GetRemainingRange()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_GetSlotItems()
: cp_aircraft_callbacks.cpp
- AIR_GetStorageRoom()
: cp_aircraft.cpp
- AIR_GetTeamSize()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_HOME
: cp_aircraft.h
- AIR_IDLE
: cp_aircraft.h
- AIR_InitCallbacks()
: cp_aircraft_callbacks.cpp
, cp_aircraft_callbacks.h
- AIR_InitStartup()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_INTERCEPT
: cp_aircraft.h
- AIR_IsAircraftInBase()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_IsAircraftOfBase
: cp_aircraft.h
- AIR_IsAircraftOnGeoscape()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_IsEmployeeInAircraft()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_IsInAircraftTeam()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_IsUFO
: cp_aircraft.h
- AIR_LoadAircraftSlotsXML()
: cp_aircraft.cpp
- AIR_LoadAircraftXML()
: cp_aircraft.cpp
- AIR_LoadRouteXML()
: cp_aircraft.cpp
- AIR_LoadXML()
: cp_aircraft.cpp
, cp_save.h
- AIR_MISSION
: cp_aircraft.h
- AIR_Move()
: cp_aircraft.cpp
- AIR_MoveAircraftIntoNewHomebase()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_MoveEmployeeInventoryIntoStorage()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_NewAircraft()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_NONE
: cp_aircraft.h
- AIR_NOSE_CENTER
: cp_aircraft.h
- AIR_NOSE_LEFT
: cp_aircraft.h
- AIR_NOSE_RIGHT
: cp_aircraft.h
- AIR_ParseAircraft()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_PilotSurvivedCrash()
: cp_aircraft.cpp
, cp_aircraft.h
- air_position_strings
: cp_aircraft.cpp
- AIR_POSITIONS_MAX
: cp_aircraft.h
- AIR_PostLoadInit()
: cp_aircraft.cpp
, cp_save.h
- AIR_PostLoadInitMissions()
: cp_aircraft.cpp
- AIR_REAR_CENTER
: cp_aircraft.h
- AIR_REAR_LEFT
: cp_aircraft.h
- AIR_REAR_RIGHT
: cp_aircraft.h
- AIR_REFUEL
: cp_aircraft.h
- AIR_Refuel()
: cp_aircraft.cpp
- AIR_RemoveEmployee()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_RemoveEmployees()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_RemovePilotFromAssignedAircraft()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_ResetAircraftTeam()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_RETURNING
: cp_aircraft.h
- AIR_SaveAircraftSlotsXML()
: cp_aircraft.cpp
- AIR_SaveAircraftXML()
: cp_aircraft.cpp
- AIR_SaveRouteXML()
: cp_aircraft.cpp
- AIR_SaveXML()
: cp_aircraft.cpp
, cp_save.h
- AIR_ScriptSanityCheck()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_SendAircraftPursuingUFO()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_SendAircraftToMission()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_SendAircraftToMission_f()
: cp_aircraft_callbacks.cpp
- AIR_SetPilot()
: cp_aircraft.cpp
, cp_aircraft.h
- AIR_ShowAircraft_f()
: cp_aircraft_callbacks.cpp
- AIR_ShowChangeHomebaseAircraft_f()
: cp_aircraft_callbacks.cpp
- AIR_Shutdown()
: cp_aircraft.h
, cp_aircraft.cpp
- AIR_ShutdownCallbacks()
: cp_aircraft_callbacks.h
, cp_aircraft_callbacks.cpp
- air_slot_type_strings
: cp_aircraft.cpp
, scripts.cpp
- AIR_SLOT_TYPE_STRINGS
: scripts.h
- AIR_SortByDistance()
: cp_popup.cpp
- AIR_STATS_ACCURACY
: inv_shared.h
- AIR_STATS_ANTIMATTER
: inv_shared.h
- AIR_STATS_DAMAGE
: inv_shared.h
- AIR_STATS_ECM
: inv_shared.h
- AIR_STATS_FUELSIZE
: inv_shared.h
- AIR_STATS_MAX
: inv_shared.h
- AIR_STATS_MAXSPEED
: inv_shared.h
- AIR_STATS_SHIELD
: inv_shared.h
- AIR_STATS_SPEED
: inv_shared.h
- AIR_STATS_WRANGE
: inv_shared.h
- AIR_StopAircraft_f()
: cp_aircraft_callbacks.cpp
- AIR_TRANSFER
: cp_aircraft.h
- AIR_TransferItemsCarriedByCharacterToBase()
: cp_aircraft.cpp
- AIR_TRANSIT
: cp_aircraft.h
- AIR_UFO
: cp_aircraft.h
- AIR_WING_LEFT
: cp_aircraft.h
- AIR_WING_RIGHT
: cp_aircraft.h
- AIRCRAFT_INVALID
: cp_airfight.cpp
- AIRCRAFT_NONE
: scripts.h
- aircraft_notifications_t
: cp_aircraft.h
- aircraft_param_vals
: cp_aircraft.cpp
- aircraft_radar_vals
: cp_aircraft.cpp
- AIRCRAFT_REFUEL_FACTOR
: cp_aircraft.h
- AIRCRAFT_RELOAD_DELAY_MULTIPLIER
: cp_mapfightequip.cpp
- aircraft_t
: cp_aircraft.h
- aircraft_vals
: cp_aircraft.cpp
- aircraftCallbacks
: cp_aircraft_callbacks.cpp
- aircraftDebugCmds
: cp_aircraft.cpp
- aircraftIdsNum
: scripts.cpp
- aircraftIdsTable
: scripts.cpp
- aircraftItemType_t
: inv_shared.h
- aircraftParams_t
: inv_shared.h
- aircraftProjectile_t
: cp_airfight.h
- aircraftSlot_t
: cp_aircraft.h
- aircraftStatus_s
: cp_aircraft.h
- aircraftStatus_t
: cp_aircraft.h
- AIRCRAFTTYPE_MAX
: inv_shared.h
- aircraftType_t
: scripts.cpp
- airequipCmds
: cp_fightequip_callbacks.cpp
- airequipID
: cp_fightequip_callbacks.cpp
- airequipSelectedSlot
: cp_fightequip_callbacks.cpp
- airequipSelectedZone
: cp_fightequip_callbacks.cpp
- AIRFIGHT_ActionsAfterAirfight()
: cp_airfight.h
, cp_airfight.cpp
- AIRFIGHT_AddProjectile()
: cp_airfight.cpp
- AIRFIGHT_BASE_CAN_T_FIRE
: cp_airfight.h
- AIRFIGHT_BaseCanTargetUFO()
: cp_airfight.h
- AIRFIGHT_BaseShoot()
: cp_airfight.cpp
- AIRFIGHT_CampaignRunBaseDefence()
: cp_airfight.h
, cp_airfight.cpp
- AIRFIGHT_CampaignRunProjectiles()
: cp_airfight.cpp
, cp_airfight.h
- AIRFIGHT_CheckWeapon()
: cp_airfight.h
, cp_airfight.cpp
- AIRFIGHT_ChooseWeapon()
: cp_airfight.cpp
, cp_airfight.h
- AIRFIGHT_ExecuteActions()
: cp_airfight.cpp
, cp_airfight.h
- AIRFIGHT_GetDamage()
: cp_airfight.cpp
- AIRFIGHT_GetNextPointInPath()
: cp_airfight.cpp
- AIRFIGHT_GetNextPointInPathFromVector()
: cp_airfight.cpp
- AIRFIGHT_InitStartup()
: cp_airfight.cpp
, cp_airfight.h
- AIRFIGHT_InstallationShoot()
: cp_airfight.cpp
- AIRFIGHT_LoadXML()
: cp_airfight.h
, cp_airfight.cpp
- AIRFIGHT_MissTarget()
: cp_airfight.cpp
- AIRFIGHT_ProbabilityToHit()
: cp_airfight.cpp
- AIRFIGHT_ProjectileHits()
: cp_airfight.cpp
- AIRFIGHT_ProjectileReachedTarget()
: cp_airfight.cpp
- AIRFIGHT_RemoveProjectile()
: cp_airfight.cpp
- AIRFIGHT_RemoveProjectileAimingAircraft()
: cp_airfight.h
, cp_airfight.cpp
- AIRFIGHT_SaveXML()
: cp_airfight.cpp
, cp_airfight.h
- AIRFIGHT_UpdateProjectileForDestroyedAircraft()
: cp_airfight.cpp
- AIRFIGHT_WEAPON_CAN_NEVER_SHOOT
: cp_airfight.h
- AIRFIGHT_WEAPON_CAN_NOT_SHOOT_AT_THE_MOMENT
: cp_airfight.h
- AIRFIGHT_WEAPON_CAN_SHOOT
: cp_airfight.h
- AL_AddAliens()
: cp_aliencont.h
, cp_aliencont.cpp
- AL_AddAlienTypeToAircraftCargo()
: cp_aliencont.cpp
, cp_aliencont.h
- AL_AddAlienTypeToAircraftCargo_()
: cp_cgame_callbacks.cpp
- AL_CountAll()
: cp_aliencont.h
, cp_aliencont.cpp
- alias_count
: cmd.cpp
- ALIAS_HASH_SIZE
: cmd.cpp
- ALIAS_LOOP_COUNT
: cmd.cpp
- alien_group_vals
: cp_parse.cpp
- ALIENBASE_DISCOVERED
: cp_event.h
- alienBase_t
: cp_alienbase.h
- alienCargo_t
: aliencargo.h
- ALIENCATEGORY_MAX
: cp_campaign.h
- alienContCallbacks
: cp_aliencont_callbacks.cpp
- alienTeamCategory_t
: cp_campaign.h
- alienTeamGroup_t
: cp_campaign.h
- ALIGN_CC
: scripts.h
- ALIGN_CC_RSL
: scripts.h
- ALIGN_CL
: scripts.h
- ALIGN_CL_RSL
: scripts.h
- ALIGN_CR
: scripts.h
- ALIGN_CR_RSL
: scripts.h
- ALIGN_LAST
: scripts.h
- ALIGN_LC
: scripts.h
- ALIGN_LC_RSL
: scripts.h
- ALIGN_LL
: scripts.h
- ALIGN_LL_RSL
: scripts.h
- ALIGN_LR
: scripts.h
- ALIGN_LR_RSL
: scripts.h
- align_names
: scripts.cpp
, scripts.h
- align_t
: scripts.h
- ALIGN_UC
: scripts.h
- ALIGN_UC_RSL
: scripts.h
- ALIGN_UL
: scripts.h
- ALIGN_UL_RSL
: scripts.h
- ALIGN_UR
: scripts.h
- ALIGN_UR_RSL
: scripts.h
- ALL_TILES
: sv_rma.cpp
- ALLOC
: unzip.cpp
- AllocBrush()
: bspbrush.h
, bspbrush.cpp
- AllocFace()
: faces.cpp
- AllocInventoryMemory()
: test_inventory.cpp
, test_campaign.cpp
- AllocNode()
: tree.cpp
, bsp.h
- AllocPortal()
: portals.cpp
- AllocTree()
: tree.cpp
, bsp.h
- AllocWinding()
: polylib.cpp
, polylib.h
- alpha_test_surfaces
: r_model_brush.h
- AM_AlienCollect()
: cp_auto_mission.cpp
- AM_CalculateTeamScores()
: cp_auto_mission.cpp
- AM_Check_f()
: cp_mission_callbacks.cpp
- AM_CheckFire()
: cp_auto_mission.cpp
- AM_CleanBattleParameters()
: cp_auto_mission.cpp
- AM_ClearBattle()
: cp_auto_mission.cpp
- AM_CreateUnitChr()
: cp_auto_mission.cpp
- AM_DestroyUnitChr()
: cp_auto_mission.cpp
- AM_DisplayResults()
: cp_auto_mission.cpp
- AM_DoFight()
: cp_auto_mission.cpp
- AM_FillTeamFromAircraft()
: cp_auto_mission.cpp
- AM_FillTeamFromBattleParams()
: cp_auto_mission.cpp
- AM_GetRandomActiveUnit()
: cp_auto_mission.cpp
- AM_GetRandomActiveUnitOfTeam()
: cp_auto_mission.cpp
- AM_GetRandomTeam()
: cp_auto_mission.cpp
- AM_GetUnit
: cp_auto_mission.cpp
- AM_Go()
: cp_auto_mission.cpp
, cp_auto_mission.h
- AM_Go_f()
: cp_mission_callbacks.cpp
- AM_InitStartup()
: cp_auto_mission.h
, cp_auto_mission.cpp
- AM_IsAlien
: cp_auto_mission.cpp
- AM_IsCivilian
: cp_auto_mission.cpp
- AM_IsHostile
: cp_auto_mission.cpp
- AM_IsPlayer
: cp_auto_mission.cpp
- AM_IsUnitActive
: cp_auto_mission.cpp
- AM_MoveCharacterInventoryIntoItemCargo()
: cp_auto_mission.cpp
- AM_SetDefaultHostilities()
: cp_auto_mission.cpp
- AM_SetHostile
: cp_auto_mission.cpp
- AM_Shutdown()
: cp_auto_mission.cpp
, cp_auto_mission.h
- AM_UnitAttackEnemy()
: cp_auto_mission.cpp
- AM_UpdateSurivorsAfterBattle()
: cp_auto_mission.cpp
- AMMO_STATUS_NO_MORE_AMMO
: cp_mapfightequip.h
- AMMO_STATUS_NOT_SET
: cp_mapfightequip.h
- ammoStatus_t
: cp_mapfightequip.h
- anamorphicBorder
: ui_node_window.cpp
- anchoredNode
: ui_node_editor.cpp
- anchorSize
: ui_node_editor.cpp
- androidDumpBacktrace()
: android_debugger.h
, android_debugger.cpp
- ANGLE2SHORT
: common.h
- ANGLE_DOWN
: defines.h
- ANGLE_UP
: defines.h
- AngleNormalize180()
: mathlib.h
, mathlib.cpp
- AngleNormalize360()
: mathlib.cpp
, mathlib.h
- AngleToDir()
: mathlib.cpp
, mathlib.h
- AngleToDV
: mathlib.h
- AngleVectors()
: mathlib.h
, mathlib.cpp
- ANIM_ALTERNATE
: r_material.h
- ANIM_BACKWARDS
: r_material.h
- ANIM_NORMAL
: r_material.h
- ANIM_RANDOM
: r_material.h
- ANIM_RANDOMFORCE
: r_material.h
- anim_t
: r_material.h
- animLoop_t
: r_material.h
- animState_t
: r_entity.h
- ANTIMATTER_ITEM_ID
: cp_research.h
- APIENTRY
: r_gles_android.h
- AREA_DEPTH
: sv_world.cpp
- AREA_NODES
: server.h
- ART_MODEL
: cl_renderer.h
- ART_PIC
: cl_renderer.h
- artType_s
: cl_renderer.h
- artType_t
: cl_renderer.h
- ase
: aselib.cpp
- ASE_Free()
: aselib.h
, aselib.cpp
- ASE_FreeGeomObject()
: aselib.cpp
- ASE_GetCurrentMesh()
: aselib.cpp
- ASE_GetNumSurfaces()
: aselib.h
, aselib.cpp
- ASE_GetSurfaceAnimation()
: aselib.h
, aselib.cpp
- ASE_GetSurfaceName()
: aselib.cpp
, aselib.h
- ASE_GetToken()
: aselib.cpp
- ASE_KeyGEOMOBJECT()
: aselib.cpp
- ASE_KeyMAP_DIFFUSE()
: aselib.cpp
- ASE_KeyMATERIAL()
: aselib.cpp
- ASE_KeyMATERIAL_LIST()
: aselib.cpp
- ASE_KeyMESH()
: aselib.cpp
- ASE_KeyMESH_FACE_LIST()
: aselib.cpp
- ASE_KeyMESH_TVERTLIST()
: aselib.cpp
- ASE_KeyMESH_VERTEX_LIST()
: aselib.cpp
- ASE_KeyTFACE_LIST()
: aselib.cpp
- ASE_Load()
: aselib.cpp
, aselib.h
- ASE_ParseBracedBlock()
: aselib.cpp
- ASE_Process()
: aselib.cpp
- ASE_SkipEnclosingBraces()
: aselib.cpp
- ASE_SkipRestOfLine()
: aselib.cpp
- aseFace_t
: aselib.cpp
- ASSEMBLE_THREADS
: sv_rma.cpp
- AttachShader_t
: r_gl.h
- AUTOMISSION_TEAM_TYPE_ALIEN
: cp_auto_mission.cpp
- AUTOMISSION_TEAM_TYPE_CIVILIAN
: cp_auto_mission.cpp
- AUTOMISSION_TEAM_TYPE_MAX
: cp_auto_mission.cpp
- AUTOMISSION_TEAM_TYPE_PLAYER
: cp_auto_mission.cpp
- autoMission_teamType_s
: cp_auto_mission.cpp
- autoMissionBattle_t
: cp_auto_mission.cpp
- autoMissionTeamType_t
: cp_auto_mission.cpp
- autoUnit_t
: cp_auto_mission.cpp
- availableTiles
: sv_rma.cpp
- AXIAL
: defines.h
- AXIS_FORWARD
: mathlib.h
- AXIS_RIGHT
: mathlib.h
- AXIS_UP
: mathlib.h