UFO: Alien Invasion
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#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_InvReload (const eventRegister_t *self, dbuffer *msg) |
int | CL_InvReloadTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
void CL_InvReload | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Definition at line 38 of file e_event_invreload.cpp.
References objDef_s::ammo, cls, Cmd_ExecuteString(), Item::def(), GAME_GetEquipmentDefinition(), Item::getAmmoLeft(), Inventory::getItemAtPos(), le_s::inv, INVDEF, INVSH_GetItemByIDX(), LE_Get(), MAX_INVDEFS, NET_ReadFormat(), le_s::origin, objDef_s::reloadAttenuation, objDef_s::reloadSound, S_LoadAndPlaySample(), selActor, Item::setAmmoDef(), Item::setAmmoLeft(), SND_VOLUME_WEAPONS, client_static_s::team, le_s::team, and type.
int CL_InvReloadTime | ( | const eventRegister_t * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Definition at line 31 of file e_event_invreload.cpp.
References eventTiming_s::nextTime.