UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "e_event_entappear.h"
#include "../../../../../common/grid.h"
Go to the source code of this file.
Functions | |
int | CL_EntAppearTime (const struct eventRegister_s *self, dbuffer *msg, eventTiming_t *eventTiming) |
void | CL_EntAppear (const eventRegister_t *self, dbuffer *msg) |
Let an entity appear - like an item on the ground that just got visible. More... | |
void CL_EntAppear | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Let an entity appear - like an item on the ground that just got visible.
Definition at line 49 of file e_event_entappear.cpp.
References cl, Com_DPrintf(), DEBUG_CLIENT, ET_PARTICLE, le_s::fieldSize, Grid_PosToVec(), le_s::inuse, LE_Add(), LE_Get(), LE_SetInvisible, clientBattleScape_s::mapData, NET_ReadFormat(), le_s::origin, le_s::pos, mapData_s::routing, le_s::type, type, and VectorCopy.
int CL_EntAppearTime | ( | const struct eventRegister_s * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Definition at line 30 of file e_event_entappear.cpp.
References cl, eventTiming_s::impactTime, eventTiming_s::nextTime, eventTiming_s::parsedDeath, eventTiming_s::parsedShot, and clientBattleScape_s::time.