UFO: Alien Invasion
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#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_EntPerish (const eventRegister_t *self, dbuffer *msg) |
Called whenever an entity disappears from view. More... | |
void CL_EntPerish | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Called whenever an entity disappears from view.
Definition at line 34 of file e_event_entperish.cpp.
References le_s::as, CID_FLOOR, cl, CL_CountVisibleEnemies(), CL_ParticleFree(), cls, Com_DPrintf(), Com_Printf(), Cvar_SetValue(), DEBUG_CLIENT, InventoryInterface::destroyInventory(), InventoryInterface::emptyContainer(), ET_ACTOR, ET_ACTOR2x2, ET_ACTORHIDDEN, ET_BREAKABLE, ET_DOOR, ET_DOOR_SLIDING, ET_ITEM, ET_PARTICLE, le_s::flags, client_static_s::i, le_s::inv, client_static_s::isOurRound(), LE_CenterView(), LE_Get(), LE_GetNextInUse(), LE_INVISIBLE, LE_NotFoundWithTypeError, NET_ReadFormat(), clientBattleScape_s::numEnemiesSpotted, OBJZERO, le_s::pos, le_s::ptl, le_s::resetFloor(), le_s::team, TEAM_CIVILIAN, le_s::type, type, and VectorCompare.