UFO: Alien Invasion
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#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorStateChange (const eventRegister_t *self, dbuffer *msg) |
void CL_ActorStateChange | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Definition at line 32 of file e_event_actorstatechange.cpp.
References _, le_s::aabb, CL_ActorConditionalMoveCalc(), CL_ActorGetChr(), CL_ActorPlaySound(), CL_ActorRemoveFromTeamList(), CL_ActorReservedTUs(), CL_ActorReserveTUs(), CL_ActorUsableTUs(), cls, Com_Printf(), HUD_DisplayMessage(), LE_Get(), LE_IsActor(), LE_IsCrouched, LE_IsDazed, LE_IsLivingActor(), LE_IsPanicked, LE_IsRaged, LE_IsShaken, LE_NotFoundError, LE_SetThink(), LET_StartIdle(), character_s::name, NET_ReadFormat(), player_dead_maxs, RES_CROUCH, le_s::resetFloor(), AABB::setMaxs(), SND_DEATH, le_s::state, character_s::state, STATE_CROUCHED, STATE_DAZED, STATE_DEAD, STATE_INSANE, STATE_PANIC, STATE_RAGE, STATE_REACTION, STATE_SHAKEN, STATE_STUN, client_static_s::team, le_s::team, TU_CROUCH, le_s::type, and va().