UFO: Alien Invasion
|
#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorStartShoot (const eventRegister_t *self, dbuffer *msg) |
Starts shooting with actor. More... | |
int | CL_ActorStartShootTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
Decides if following events should be delayed. More... | |
void CL_ActorStartShoot | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Starts shooting with actor.
[in] | self | Pointer to the event structure that is currently executed |
[in] | msg | The netchannel message |
Definition at line 55 of file e_event_actorstartshoot.cpp.
References le_s::as, CL_CheckCameraRoute(), cls, Com_Error(), Com_Printf(), ERR_DROP, ET_ACTORHIDDEN, IS_SHOT_HEADGEAR, IS_SHOT_LEFT, IS_SHOT_RIGHT, client_static_s::isOurRound(), LE_Get(), LE_GetAnim(), LE_IsLivingActor(), LE_IsStunned, le_s::left, le_s::model1, NET_ReadFormat(), R_AnimChange(), le_s::right, le_s::state, and le_s::type.
int CL_ActorStartShootTime | ( | const eventRegister_t * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Decides if following events should be delayed.
Definition at line 33 of file e_event_actorstartshoot.cpp.
References eventTiming_s::nextTime, eventTiming_s::parsedDeath, eventTiming_s::parsedShot, and eventTiming_s::shootTime.