UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "e_event_actoradd.h"
#include "../../../../../common/grid.h"
Go to the source code of this file.
Functions | |
void | CL_ActorAdd (const eventRegister_t *self, dbuffer *msg) |
Adds an hidden actor to the list of le's. More... | |
void CL_ActorAdd | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Adds an hidden actor to the list of le's.
Definition at line 37 of file e_event_actoradd.cpp.
References cl, Com_Printf(), csi, ET_ACTORHIDDEN, le_s::fieldSize, le_s::flags, le_s::gender, Grid_PosToVec(), LE_Add(), LE_Get(), LE_INVISIBLE, clientBattleScape_s::mapData, NET_ReadFormat(), NET_ReadShort(), NET_SkipFormat(), csi_s::numTeamDefs, le_s::origin, le_s::pnum, le_s::pos, mapData_s::routing, le_s::state, le_s::team, le_s::teamDef, csi_s::teamDef, and le_s::type.