25 #include "../../../../client.h"
26 #include "../../../cl_localentity.h"
28 #include "../../../../../common/grid.h"
43 Com_Printf(
"CL_ActorAdd: Actor with number %i already exists\n", entnum);
52 &le->
team, &teamDefID,
57 Com_Printf(
"CL_ActorAdd: Invalid teamDef index\n");
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
void Com_Printf(const char *const fmt,...)
void CL_ActorAdd(const eventRegister_t *self, dbuffer *msg)
Adds an hidden actor to the list of le's.
actorSizeEnum_t fieldSize
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
le_t * LE_Add(int entnum)
Add a new local entity to the scene.
int NET_ReadShort(dbuffer *buf)
teamDef_t teamDef[MAX_TEAMDEFS]
Struct that defines one particular event with all its callbacks and data.
void Grid_PosToVec(const Routing &routing, const actorSizeEnum_t actorSize, const pos3_t pos, vec3_t vec)
Converts a grid position to world coordinates.
void NET_SkipFormat(dbuffer *buf, const char *format)