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renderer Directory Reference

Files

file  r_array.cpp [code]
 Arrays are "lazily" managed to reduce glArrayPointer calls. Drawing routines should call R_SetArrayState or R_ResetArrayState somewhat early-on.
 
file  r_array.h [code]
 
file  r_bsp.cpp [code]
 BSP model code.
 
file  r_corona.cpp [code]
 
file  r_corona.h [code]
 
file  r_draw.cpp [code]
 
file  r_draw.h [code]
 
file  r_entity.cpp [code]
 
file  r_entity.h [code]
 
file  r_error.h [code]
 Error checking function.
 
file  r_flare.cpp [code]
 
file  r_flare.h [code]
 
file  r_font.cpp [code]
 font handling with SDL_ttf font engine
 
file  r_font.h [code]
 
file  r_framebuffer.cpp [code]
 Framebuffer Objects support.
 
file  r_framebuffer.h [code]
 
file  r_geoscape.cpp [code]
 
file  r_geoscape.h [code]
 
file  r_gl.h [code]
 OpenGL bindings.
 
file  r_grass.cpp [code]
 Pseudoinstanced grass generation and rendering.
 
file  r_grass.h [code]
 Pseudoinstanced grass generation and rendering.
 
file  r_image.cpp [code]
 
file  r_image.h [code]
 
file  r_light.cpp [code]
 
file  r_light.h [code]
 
file  r_lighting.h [code]
 
file  r_lightmap.cpp [code]
 
file  r_lightmap.h [code]
 lightmap definitions
 
file  r_local.h [code]
 local graphics definitions
 
file  r_main.cpp [code]
 
file  r_main.h [code]
 
file  r_material.cpp [code]
 Material related code.
 
file  r_material.h [code]
 Header file for the render material subsystem.
 
file  r_matrix.cpp [code]
 
file  r_matrix.h [code]
 
file  r_mesh.cpp [code]
 Mesh Model drawing code.
 
file  r_mesh.h [code]
 
file  r_mesh_anim.cpp [code]
 animation parsing and playing
 
file  r_mesh_anim.h [code]
 
file  r_misc.cpp [code]
 
file  r_misc.h [code]
 
file  r_model.cpp [code]
 model loading and caching
 
file  r_model.h [code]
 Brush model header file.
 
file  r_model_alias.cpp [code]
 shared alias model loading code (md2, md3)
 
file  r_model_alias.h [code]
 Shared alias model functions.
 
file  r_model_brush.cpp [code]
 brush model loading
 
file  r_model_brush.h [code]
 brush model loading
 
file  r_model_md2.cpp [code]
 md2 alias model loading
 
file  r_model_md2.h [code]
 md2 alias model loading
 
file  r_model_md3.cpp [code]
 md3 alias model loading
 
file  r_model_md3.h [code]
 md3 alias model loading
 
file  r_model_obj.cpp [code]
 obj model loading
 
file  r_model_obj.h [code]
 obj model loading
 
file  r_particle.cpp [code]
 
file  r_particle.h [code]
 Particle system header file.
 
file  r_program.cpp [code]
 Shader (GLSL) backend functions.
 
file  r_program.h [code]
 
file  r_sdl.cpp [code]
 This file contains SDL specific stuff having to do with the OpenGL refresh.
 
file  r_sdl.h [code]
 
file  r_sphere.cpp [code]
 Functions to generate and render spheres.
 
file  r_sphere.h [code]
 Functions to generate and render spheres.
 
file  r_state.cpp [code]
 
file  r_state.h [code]
 
file  r_surface.cpp [code]
 surface-related refresh code
 
file  r_thread.cpp [code]
 
file  r_thread.h [code]
 
file  r_weather.cpp [code]
 Weather effects rendering subsystem implementation.
 
file  r_weather.h [code]
 Weather effects rendering subsystem header file.