UFO: Alien Invasion
|
Files | |
file | r_array.cpp [code] |
Arrays are "lazily" managed to reduce glArrayPointer calls. Drawing routines should call R_SetArrayState or R_ResetArrayState somewhat early-on. | |
file | r_array.h [code] |
file | r_bsp.cpp [code] |
BSP model code. | |
file | r_corona.cpp [code] |
file | r_corona.h [code] |
file | r_draw.cpp [code] |
file | r_draw.h [code] |
file | r_entity.cpp [code] |
file | r_entity.h [code] |
file | r_error.h [code] |
Error checking function. | |
file | r_flare.cpp [code] |
file | r_flare.h [code] |
file | r_font.cpp [code] |
font handling with SDL_ttf font engine | |
file | r_font.h [code] |
file | r_framebuffer.cpp [code] |
Framebuffer Objects support. | |
file | r_framebuffer.h [code] |
file | r_geoscape.cpp [code] |
file | r_geoscape.h [code] |
file | r_gl.h [code] |
OpenGL bindings. | |
file | r_grass.cpp [code] |
Pseudoinstanced grass generation and rendering. | |
file | r_grass.h [code] |
Pseudoinstanced grass generation and rendering. | |
file | r_image.cpp [code] |
file | r_image.h [code] |
file | r_light.cpp [code] |
file | r_light.h [code] |
file | r_lighting.h [code] |
file | r_lightmap.cpp [code] |
file | r_lightmap.h [code] |
lightmap definitions | |
file | r_local.h [code] |
local graphics definitions | |
file | r_main.cpp [code] |
file | r_main.h [code] |
file | r_material.cpp [code] |
Material related code. | |
file | r_material.h [code] |
Header file for the render material subsystem. | |
file | r_matrix.cpp [code] |
file | r_matrix.h [code] |
file | r_mesh.cpp [code] |
Mesh Model drawing code. | |
file | r_mesh.h [code] |
file | r_mesh_anim.cpp [code] |
animation parsing and playing | |
file | r_mesh_anim.h [code] |
file | r_misc.cpp [code] |
file | r_misc.h [code] |
file | r_model.cpp [code] |
model loading and caching | |
file | r_model.h [code] |
Brush model header file. | |
file | r_model_alias.cpp [code] |
shared alias model loading code (md2, md3) | |
file | r_model_alias.h [code] |
Shared alias model functions. | |
file | r_model_brush.cpp [code] |
brush model loading | |
file | r_model_brush.h [code] |
brush model loading | |
file | r_model_md2.cpp [code] |
md2 alias model loading | |
file | r_model_md2.h [code] |
md2 alias model loading | |
file | r_model_md3.cpp [code] |
md3 alias model loading | |
file | r_model_md3.h [code] |
md3 alias model loading | |
file | r_model_obj.cpp [code] |
obj model loading | |
file | r_model_obj.h [code] |
obj model loading | |
file | r_particle.cpp [code] |
file | r_particle.h [code] |
Particle system header file. | |
file | r_program.cpp [code] |
Shader (GLSL) backend functions. | |
file | r_program.h [code] |
file | r_sdl.cpp [code] |
This file contains SDL specific stuff having to do with the OpenGL refresh. | |
file | r_sdl.h [code] |
file | r_sphere.cpp [code] |
Functions to generate and render spheres. | |
file | r_sphere.h [code] |
Functions to generate and render spheres. | |
file | r_state.cpp [code] |
file | r_state.h [code] |
file | r_surface.cpp [code] |
surface-related refresh code | |
file | r_thread.cpp [code] |
file | r_thread.h [code] |
file | r_weather.cpp [code] |
Weather effects rendering subsystem implementation. | |
file | r_weather.h [code] |
Weather effects rendering subsystem header file. | |