static const vec3_t scale
void R_ReinitOpenglContext(void)
Re-initializes OpenGL state machine, all textures and renderer variables, this needed when applicatio...
void R_InitMiscTexture(void)
void R_PopMatrix(void)
Removes the current matrix from the stack.
void R_DumpOpenGlState(void)
Dumps OpenGL state for debugging - typically every capability set with glEnable().
void R_Transform(const vec3_t transform, const vec3_t rotate, const vec3_t scale)
Perform translate, rotate and scale operations on the current matrix.
void R_PushMatrix(void)
Push a new matrix to the stack.
void R_ScreenShot(int x, int y, int width, int height, const char *filename, const char *ext)
void R_ScreenShot_f(void)