void R_SphereInit(void)
Creates the spheres we need for rendering the 3d globe.
static const vec3_t scale
const GLenum *typedef GLint
void R_SphereRender(const sphere_t *sphere, const vec3_t pos, const vec3_t rotate, const float scale, const vec4_t lightPos)
Draw the sphere.
image_t * overlayAlphaMask
sphere_t r_globeEarthAtmosphere
r_program_t * glslProgram
void R_SphereGenerate(sphere_t *sphere, const int tris, const float radius)
Initialize the globe chain arrays.