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r_lighting.h
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1 
5 /*
6  Copyright(c) 1997-2001 Id Software, Inc.
7  Copyright(c) 2002 The Quakeforge Project.
8  Copyright(c) 2006 Quake2World.
9 
10  This program is free software; you can redistribute it and/or
11  modify it under the terms of the GNU General Public License
12  as published by the Free Software Foundation; either version 2
13  of the License, or(at your option) any later version.
14 
15  This program is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
18 
19  See the GNU General Public License for more details.
20 
21  You should have received a copy of the GNU General Public License
22  along with this program; if not, write to the Free Software
23  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24  */
25 
26 #pragma once
27 
29 typedef struct lighting_s {
30  /* Cache */
35  /* Lights */
37  int numLights;
40  /* Shadows */
41  bool inShadow;
42  /* Stencil shadow (not necessarily from the sun) */
45 } lighting_t;
46 
47 #define LIGHTING_MAX_SHADOW_DISTANCE 128.0
48 #define CACHE_CLEAR_TRESHOLD 2.0
bool inShadow
Definition: r_lighting.h:41
const light_t * lights[MAX_ENTITY_LIGHTS]
Definition: r_lighting.h:36
a light source
Definition: r_light.h:29
lighting structure which contains static and dynamic lighting info for entities
Definition: r_lighting.h:29
int numLights
Definition: r_lighting.h:37
int numCachedLights
Definition: r_lighting.h:33
const light_t * cachedLights[MAX_ENTITY_LIGHTS]
Definition: r_lighting.h:32
#define MAX_ENTITY_LIGHTS
Definition: r_entity.h:28
int lastLitFrame
Definition: r_lighting.h:38
struct lighting_s lighting_t
lighting structure which contains static and dynamic lighting info for entities
vec3_t shadowOrigin
Definition: r_lighting.h:43
vec_t vec3_t[3]
Definition: ufotypes.h:39
vec3_t lastCachePos
Definition: r_lighting.h:31
int lastShadowedFrame
Definition: r_lighting.h:44