UFO: Alien Invasion
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animation parsing and playing More...
Go to the source code of this file.
Macros | |
#define | LOOPNEXT(x) ((x + 1 < MAX_ANIMLIST) ? x + 1 : 0) |
#define | R_AnimGetAliasAnim(mod, as) ((mod)->alias.animdata + (as)->list[(as)->lcur]) |
Get the mAliasAnim_t for the given animation state. More... | |
Functions | |
static void | R_AnimAdd (animState_t *as, const model_t *mod, const mAliasAnim_t *anim) |
Adds the given animation to the animation state. More... | |
static const mAliasAnim_t * | R_AnimGet (const model_t *mod, const char *name) |
Searches a given animation id in the given model data. More... | |
void | R_AnimAppend (animState_t *as, const model_t *mod, const char *name) |
Appends a new animation to the current running one. More... | |
void | R_AnimChange (animState_t *as, const model_t *mod, const char *name) |
Changes the animation for md2 models. More... | |
void | R_AnimRun (animState_t *as, const model_t *mod, int msec) |
Run the animation of the given model. More... | |
const char * | R_AnimGetName (const animState_t *as, const model_t *mod) |
Get the current running animation for a model. More... | |
animation parsing and playing
Definition in file r_mesh_anim.cpp.
#define LOOPNEXT | ( | x | ) | ((x + 1 < MAX_ANIMLIST) ? x + 1 : 0) |
Definition at line 30 of file r_mesh_anim.cpp.
Referenced by R_AnimAdd(), R_AnimChange(), and R_AnimRun().
#define R_AnimGetAliasAnim | ( | mod, | |
as | |||
) | ((mod)->alias.animdata + (as)->list[(as)->lcur]) |
Get the mAliasAnim_t
for the given animation state.
Definition at line 47 of file r_mesh_anim.cpp.
Referenced by R_AnimChange(), R_AnimGetName(), and R_AnimRun().
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inlinestatic |
Adds the given animation to the animation state.
Definition at line 35 of file r_mesh_anim.cpp.
References model_s::alias, mAliasModel_s::animdata, animState_s::ladd, animState_s::list, and LOOPNEXT.
Referenced by R_AnimAppend(), and R_AnimChange().
void R_AnimAppend | ( | animState_t * | as, |
const model_t * | mod, | ||
const char * | name | ||
) |
Appends a new animation to the current running one.
[in,out] | as | The animation state to append the new animation to |
[in] | mod | The model to append the animation for |
[in] | name | The animation name (from the *.anm file) to append |
Definition at line 84 of file r_mesh_anim.cpp.
References model_s::alias, animState_s::backlerp, animState_s::change, Com_Printf(), animState_s::dt, animState_s::frame, mAliasAnim_s::from, animState_s::ladd, animState_s::lcur, model_s::name, mAliasModel_s::num_anims, animState_s::oldframe, R_AnimAdd(), R_AnimGet(), animState_s::time, mAliasAnim_s::time, and mAliasAnim_s::to.
Referenced by CL_ActorDie(), and CL_ActorDoShoot().
void R_AnimChange | ( | animState_t * | as, |
const model_t * | mod, | ||
const char * | name | ||
) |
Changes the animation for md2 models.
[in,out] | as | Client side animation state of the model |
[in] | mod | Model structure to change the animation for |
[in] | name | Animation state name to switch to |
Definition at line 134 of file r_mesh_anim.cpp.
References model_s::alias, animState_s::backlerp, animState_s::change, Com_Printf(), animState_s::dt, animState_s::frame, mAliasAnim_s::from, animState_s::ladd, animState_s::lcur, LOOPNEXT, model_s::name, mAliasModel_s::num_anims, animState_s::oldframe, R_AnimAdd(), R_AnimGet(), R_AnimGetAliasAnim, animState_s::time, mAliasAnim_s::time, and mAliasAnim_s::to.
Referenced by CL_ActorDie(), CL_ActorDoShoot(), CL_ActorStartShoot(), CL_CameraAppear(), LET_StartIdle(), LET_StartPathMove(), LM_Register(), SEQ_ExecuteModel(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().
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static |
Searches a given animation id in the given model data.
[in] | mod | The model to search the given animation id in |
[in] | name | The animation name (from the *.anm file) to search |
nullptr
if not found, otherwise the animation data Definition at line 59 of file r_mesh_anim.cpp.
References model_s::alias, mAliasModel_s::animdata, i, mAliasAnim_s::name, mAliasModel_s::num_anims, and Q_streq.
Referenced by R_AnimAppend(), and R_AnimChange().
const char* R_AnimGetName | ( | const animState_t * | as, |
const model_t * | mod | ||
) |
Get the current running animation for a model.
[in] | as | The animation state to check |
[in] | mod | The model to check |
nullptr
if no animation is set or running or the name of the current running animation otherwise. Definition at line 242 of file r_mesh_anim.cpp.
References model_s::alias, animState_s::ladd, animState_s::lcur, MAX_ANIMLIST, mAliasAnim_s::name, mAliasModel_s::num_anims, and R_AnimGetAliasAnim.
Referenced by HUD_UpdateActorCvar(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().
void R_AnimRun | ( | animState_t * | as, |
const model_t * | mod, | ||
int | msec | ||
) |
Run the animation of the given model.
[in,out] | as | The animation state to run |
[in] | mod | The model to run the animation for |
[in] | msec | The milliseconds since this was called last |
Definition at line 192 of file r_mesh_anim.cpp.
References model_s::alias, animState_s::backlerp, animState_s::change, animState_s::dt, animState_s::frame, mAliasAnim_s::from, animState_s::ladd, animState_s::lcur, LOOPNEXT, MAX_ANIMLIST, mAliasModel_s::num_anims, animState_s::oldframe, R_AnimGetAliasAnim, animState_s::time, mAliasAnim_s::time, and mAliasAnim_s::to.
Referenced by LE_Think(), LM_AddToSceneOrder(), SEQ_Render3D(), UI_DrawModelNode(), and UI_DrawModelNodeWithUIModel().