UFO: Alien Invasion
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#include <ui_node_radar.h>
Inherits uiLocatedNode.
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | onWindowOpened (uiNode_t *node, linkedList_t *params) override |
void | onWindowClosed (uiNode_t *node) override |
void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
Called when the node is captured by the mouse. More... | |
Additional Inherited Members | |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | doLayout (uiNode_t *node) |
Call to update the node layout. This common code revalidates the node tree. More... | |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | onLoading (uiNode_t *node) |
virtual void | onLoaded (uiNode_t *node) |
virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
virtual void | initNode (uiNode_t *node) |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | deleteNode (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Definition at line 30 of file ui_node_radar.h.
[in] | node | Node description of the radar |
Reimplemented from uiLocatedNode.
Definition at line 517 of file ui_node_radar.cpp.
References ALIGN_UL, uiNode_t::box, ca_active, cl, cl_worldlevel, cls, ET_ACTOR, ET_ACTOR2x2, ET_ITEM, f, AABB::getMinX(), AABB::getMinY(), AABB::getWidthX(), AABB::getWidthY(), hudRadar_s::gridHeight, hudRadar_s::gridWidth, hudRadarImage_s::gridX, hudRadarImage_s::gridY, hudRadar_s::h, hudRadarImage_s::height, i, hudRadar_s::images, cvar_s::integer, LE_GetNextInUse(), LE_IsInvisible, mapData_s::mapBox, clientBattleScape_s::mapData, hudRadarImage_s::mapHeight, hudRadarImage_s::mapWidth, hudRadarImage_s::mapX, hudRadarImage_s::mapY, hudRadarImage_s::maxlevel, hudRadar_s::numImages, le_s::origin, hudRadarImage_s::path, le_s::pos, R_CleanupDepthBuffer(), clientBattleScape_s::radarInitialized, red, uiBox_t::size, client_static_s::state, le_s::type, UI_DrawFill(), UI_DrawNormImageByName(), UI_DrawStringInBox(), UI_GetNodeAbsPos(), UI_GetNodeScreenPos(), UI_InitRadar(), UI_PopClipRect(), UI_PushClipRect(), UI_RadarNodeDrawActor(), UI_RadarNodeDrawItem(), UNIT_SIZE, va(), hudRadar_s::w, hudRadarImage_s::width, hudRadarImage_s::x, hudRadar_s::x, hudRadarImage_s::y, and hudRadar_s::y.
Called when the node is captured by the mouse.
Reimplemented from uiLocatedNode.
Definition at line 633 of file ui_node_radar.cpp.
References uiNode_t::box, clientBattleScape_s::cam, cl, AABB::getMaxY(), AABB::getMinX(), AABB::getWidthX(), AABB::getWidthY(), mapData_s::mapBox, clientBattleScape_s::mapData, camera_s::origin, uiBox_t::size, UI_NodeAbsoluteToRelativePos(), and VectorCopy.
Referenced by onMouseDown().
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 652 of file ui_node_radar.cpp.
References uiNode_t::disabled, K_MOUSE1, onCapturedMouseMove(), and UI_SetMouseCapture().
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 663 of file ui_node_radar.cpp.
References K_MOUSE1, and UI_MouseRelease().
Invoked when the window is removed from the rendering stack
Reimplemented from uiNode.
Definition at line 669 of file ui_node_radar.cpp.
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overrideprivatevirtual |
Invoked when the window is added to the rendering stack
Reimplemented from uiNode.
Definition at line 673 of file ui_node_radar.cpp.