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uiRadarNode Class Reference

#include <ui_node_radar.h>

Inherits uiLocatedNode.

Private Member Functions

void draw (uiNode_t *node) override
 
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
 
void onWindowClosed (uiNode_t *node) override
 
void onMouseDown (uiNode_t *node, int x, int y, int button) override
 
void onMouseUp (uiNode_t *node, int x, int y, int button) override
 
void onCapturedMouseMove (uiNode_t *node, int x, int y) override
 Called when the node is captured by the mouse. More...
 

Additional Inherited Members

- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
 
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 30 of file ui_node_radar.h.

Member Function Documentation

void uiRadarNode::onCapturedMouseMove ( uiNode_t node,
int  x,
int  y 
)
overrideprivatevirtual
void uiRadarNode::onMouseDown ( uiNode_t node,
int  x,
int  y,
int  button 
)
overrideprivatevirtual

Mouse button down event in the node

Reimplemented from uiLocatedNode.

Definition at line 652 of file ui_node_radar.cpp.

References uiNode_t::disabled, K_MOUSE1, onCapturedMouseMove(), and UI_SetMouseCapture().

void uiRadarNode::onMouseUp ( uiNode_t node,
int  x,
int  y,
int  button 
)
overrideprivatevirtual

Mouse button up event in the node

Reimplemented from uiLocatedNode.

Definition at line 663 of file ui_node_radar.cpp.

References K_MOUSE1, and UI_MouseRelease().

void uiRadarNode::onWindowClosed ( uiNode_t node)
overrideprivatevirtual

Invoked when the window is removed from the rendering stack

Reimplemented from uiNode.

Definition at line 669 of file ui_node_radar.cpp.

void uiRadarNode::onWindowOpened ( uiNode_t node,
linkedList_t params 
)
overrideprivatevirtual

Invoked when the window is added to the rendering stack

Reimplemented from uiNode.

Definition at line 673 of file ui_node_radar.cpp.


The documentation for this class was generated from the following files: