27 #include "../ui_nodes.h"
void onMouseUp(uiNode_t *node, int x, int y, int button) override
void onWindowClosed(uiNode_t *node) override
Atomic structure used to define most of the UI.
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
node behaviour, how a node work
void UI_RegisterRadarNode(uiBehaviour_t *behaviour)
void draw(uiNode_t *node) override
void onCapturedMouseMove(uiNode_t *node, int x, int y) override
Called when the node is captured by the mouse.
void onMouseDown(uiNode_t *node, int x, int y, int button) override