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OPEN  Feature request #3829  -  Convert Market to a special Transfer
Posted Jul 09, 2008 - updated Jan 29, 2013
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0
Votes
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geever (geever) has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Feature request
  • Status
     
    Accepted
  • Assigned to
     geever
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     surrealistik
  • Owned by
    Not owned by anyone
  • Category
    Campaign
  • Priority
    5. Important
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Complex
Issue description
Item 344 imported from sourceforge.net tracker on 2013-01-28 20:18:20

Transfers are useless for sellable equipment given how buying and selling currently works. Presently you can simply sell equipment for a given amount at one base, and repurchase it instantly at another for the same amount, thus eliminating the need for the lengthy delays typical of a transfer, and thus much of the usefulness and necessity of transfers.

This can be logically corrected by imposing a delay on equipment deliveries to bases similar in length to that of a transfer.

Similar delays should also be imposed on personelle arrivals after hiring for reasons of consistancy, and to prevent exploitation of instant soldier arrivals with respect to base defense. To elaborate, players should not be able to instantly amass, arm and equip a garrison immediately prior to an imminent assault on a base. Currently this practice is very much possible.
Comments Ported from Sourceforge  ⇑ top
tlh2000 (2008-07-10 09:57:22)  ⇑ top
Logged In: YES user_id=116930 Originator: NO

that is more of a feature request that the items should disappear from the market for x days, but not a real bug imo
nobody (2008-07-10 22:46:17)  ⇑ top
Logged In: NO

Firstly, I'm not asking that items disappear from the market after several days have elapsed; that will not resolve the issue (though it will make storehouses more worthwhile).

Secondly while the matter may not technically be a bug in the strictest sense, the current implimentation of buying and selling very clearly permits some profound exploits as mentioned in the original posting. Utilizing the current iteration of the market as a means of delay free transfer is akin to somehow being able to shoot aliens without TU expendature, and that would never be permitted.
 
nobody (2008-07-11 20:39:14)  ⇑ top
Logged In: NO

Ooops, misread the part about 'disappearing' market stock. I had thought you meant the goods would disappear after several days elapsed, not for several days. In any case, this crude fix would not address the similar practise of firing and immediately rehiring personelle to preclude transfer delays normally associated with moving them from one base to another.
btaxis (2009-02-07 19:54:40)  ⇑ top
Putting this on geever's plate.
geever (2009-02-08 17:53:41)  ⇑ top
Market (Buy/Sell) should be a special transfer where the source or dest base is NULL (market) and the transfer cost is the sum of items cost.

For this, transfer system should be rewritten, cleaned up. And it shouldn't happen before the new savesystem, I think.

-geever
nobody (2009-03-12 04:00:16)  ⇑ top
Unless things have changed between 2.2.1 and current dev, selling brings in less money than buying costs... there's just no on screen indication of how much the difference is.