TODO/UFO Carrier mission

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This page is meant to collect everything about the UFO Carrier mission.

What we have

the existing model looks like that
alternative design


  • We need to make a decision whether we use the existing model or the alternative design.
    • I think this decision will be made by whoever makes the map. If they can create an approved alternative design (model) and the accompanying map, that's fine. If they create a map with the existing model, that's fine. --H-hour 20:32, 1 May 2012 (CEST)
  • It is proposed to split the mission into at least two parts. Do we want to go this way?
    • We need a working trigger_nextmap or similar.
    • trigger_nextmap exists but is not thoroughly tested, I think. --H-hour 20:32, 1 May 2012 (CEST)
      • Sometimes it works, sometimes it does not. Bug #3509447 needs to be fixed. ShipIt 07:25, 2 May 2012 (SAST)
  • The first part of the battlescape mission - wich terrain?
    • The carrier looks pretty big. The dropship could land on the downed UFO. No need to show any terrain then. ShipIt
    • We can use dummy textures mechanism, like it done for +ufocrash, .baseattack and +hills. --Kildor 15:22, 30 April 2012 (SAST)
      • No plants, no trees, too? ShipIt 07:25, 2 May 2012 (SAST)
        • Yes. we have. I was talking about a working one. ShipIt 09:06, 1 May 2012 (SAST)
        • The mission is proposed to show up in "a fixed location". I think this means it will take place at the same location each time. Just somebody needs to point his finger at this place on the worldmap. ShipIt 09:06, 1 May 2012 (SAST)
          • No, I think it is not supposed to land in the same location each time, and the dummy textures mechanism is expected to be used. --H-hour 20:32, 1 May 2012 (CEST)
            • The only official description I found so far is in the Storyline Missions. This one says " ... Then the mission shows up on the geoscape in a fixed location.". Maybe it´s just about my bad english. ShipIt 07:25, 2 May 2012 (SAST)
              • I guess that's fine. Carrier location probably wouldn't be enough to effect player's choice of base location anyway. --H-hour 08:51, 2 May 2012 (SAST)