TODO/UFO Carrier mission

Jump to navigation Jump to search

This page is meant to collect everything about the UFO Carrier mission.

What we have

the existing model looks like that
alternative design


  • We need to make a decision whether we use the existing model or the alternative design.
    • I think this decision will be made by whoever makes the map. If they can create an approved alternative design (model) and the accompanying map, that's fine. If they create a map with the existing model, that's fine. --H-hour 20:32, 1 May 2012 (CEST)
  • It is proposed to split the mission into at least two parts. Do we want to go this way?
    • We need a working trigger_nextmap or similar.
    • trigger_nextmap exists but is not thoroughly tested, I think. --H-hour 20:32, 1 May 2012 (CEST)
      • Sometimes it works, sometimes it does not. Bug #3509447 needs to be fixed. ShipIt 07:25, 2 May 2012 (SAST)
  • The first part of the battlescape mission - wich terrain?
    • The carrier looks pretty big. The dropship could land on the downed UFO. No need to show any terrain then. ShipIt
    • We can use dummy textures mechanism, like it done for +ufocrash, .baseattack and +hills. --Kildor 15:22, 30 April 2012 (SAST)
      • No plants, no trees, too? ShipIt 07:25, 2 May 2012 (SAST)
        • Yes. we have. I was talking about a working one. ShipIt 09:06, 1 May 2012 (SAST)
        • The mission is proposed to show up in "a fixed location". I think this means it will take place at the same location each time. Just somebody needs to point his finger at this place on the worldmap. ShipIt 09:06, 1 May 2012 (SAST)
          • No, I think it is not supposed to land in the same location each time, and the dummy textures mechanism is expected to be used. --H-hour 20:32, 1 May 2012 (CEST)
            • The only official description I found so far is in the Storyline Missions. This one says " ... Then the mission shows up on the geoscape in a fixed location.". Maybe it´s just about my bad english. ShipIt 07:25, 2 May 2012 (SAST)
              • I guess that's fine. Carrier location probably wouldn't be enough to effect player's choice of base location anyway. --H-hour 08:51, 2 May 2012 (SAST)