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  • #redirect [[Equipment/Human Equipment/Flare]]
    45 bytes (5 words) - 17:18, 6 June 2006
  • * [[Equipment/Primary_Weapons/Assault Rifle|Assault Rifle]] (obsoletable) * [[Equipment/Primary_Weapons/Sniper Rifle|Sniper Rifle]] (obsoletable)
    1 KB (144 words) - 12:22, 30 April 2010
  • #redirect [[Equipment/Human Weapons/Knife]]
    43 bytes (5 words) - 16:05, 6 June 2006
  • #redirect [[Equipment/Human Weapons/Flamethrower]]
    50 bytes (5 words) - 01:43, 29 June 2006
  • #redirect [[Equipment/Human Weapons/Laser Rifle]]
    49 bytes (6 words) - 16:05, 6 June 2006
  • #redirect [[Equipment/Human Weapons/Heavy Laser]]
    49 bytes (6 words) - 16:05, 6 June 2006
  • #redirect [[Equipment/Human Weapons/9mm Pistol]]
    48 bytes (6 words) - 01:41, 29 June 2006
  • #redirect [[Equipment/Human Weapons/Bolter Rifle]]
    50 bytes (6 words) - 01:44, 29 June 2006
  • #redirect [[Equipment/Human Weapons/Stun Grenade]]
    50 bytes (6 words) - 01:47, 29 June 2006
  • #redirect [[Equipment/Human Weapons/Assault Rifle]]
    51 bytes (6 words) - 16:05, 6 June 2006
  • #redirect [[Equipment/Human Weapons/Rocket Launcher (RPG)]]
    59 bytes (7 words) - 16:05, 6 June 2006
  • #redirect [[Equipment/Human Weapons/Submachine Gun (SMG)]]
    58 bytes (7 words) - 16:05, 6 June 2006
  • #redirect [[Equipment/Human Weapons/EM Rifle (Bolter Rifle)]]
    61 bytes (8 words) - 16:05, 6 June 2006
  • * [[Research/Human Psionics]] * [[Equipment/Primary Weapons/Tachyon Missile Launcher]]
    1 KB (130 words) - 11:42, 13 August 2013
  • ...n alien projects it´s picture in few sqaure radius aroud itself to attract human soldier´s fire. The alien itself can change it´s position and retreat or This equipment can give the aliens a little edge in close range combat.
    536 bytes (92 words) - 11:19, 12 May 2010
  • == Human Aircraft Miscellaneous == [[Category:Equipment]]
    162 bytes (17 words) - 04:58, 23 January 2009
  • == Human Aircraft Weapon Ammunition == [[Category:Equipment]]
    463 bytes (51 words) - 13:21, 11 April 2007
  • == Human Secondary Weapons (need research) == [[Category:Equipment]]
    751 bytes (83 words) - 17:19, 19 May 2007
  • == Human Aircraft Weapons == [[Category:Equipment]]
    479 bytes (55 words) - 23:42, 21 November 2007
  • ...ed to train everyday, for these exercises are very difficult to master. A human can spend decades training and still not reach the peak of their potential. ...the equipment stored here can be used against us. An alien can take this equipment and amplify its psionics, making it easier to take control of our soldiers.
    2 KB (326 words) - 15:08, 21 November 2007
  • == Human Aircraft Armour == [[Category:Equipment]]
    216 bytes (23 words) - 11:13, 8 February 2007
  • The cloaking device renders an alien invisible on sight and also for most equipment. It uses the principe of bending the light and so makes the unit invisible The cloaking device is large piece of equipment and consumes full backpack capacity.
    1 KB (187 words) - 11:02, 14 August 2010
  • == Human Aircraft Electronics == [[Category:Equipment]]
    263 bytes (30 words) - 21:41, 22 November 2006
  • == Aliens, Weapons, Equipment == * [[Aircraft_Equipment/Proposed|Aircraft equipment proposals]]
    4 KB (448 words) - 11:40, 13 August 2013
  • example: human * '''equipment''' [[V_STRING]]
    4 KB (581 words) - 13:51, 22 June 2019
  • * update equipment UI to support more than 8 soldiers {{dev|geever|done}} * add human spawnpoints to some of the dropship tiles {{dev|ShipIt|done}}
    2 KB (306 words) - 16:58, 27 January 2013
  • ...is weapon uses particle beam focusing methods coupled with developments in human laser technology to fire a controlled, directed burst of microwaves towards ...considerations, so long as their abilities are well complimented with the equipment of fellow squad members. It also has an advantage over standard laser weapo
    2 KB (380 words) - 16:06, 11 February 2007
  • == Soldier Equipment & Weaponry == === Equipment ===
    12 KB (1,501 words) - 12:23, 1 October 2013
  • A human high explosive technology. ...re on vacation when this thing blows up. (weights about 15 kg and uses 3x2 equipment spaces)
    3 KB (477 words) - 20:52, 25 September 2007
  • * {{open}} Human-Alien Hybrid Missile (as aircraft weapon, I think) ==Equipment interface and team handling==
    15 KB (2,287 words) - 21:12, 5 May 2017
  • ...shoulder the entire cost of the census program. They are handling all the equipment and manpower locally, with strenuous checks as to the reliability of person [[Research/Human Vaccine -- URGENT|Human Vaccine -- URGENT]]
    5 KB (790 words) - 16:50, 18 December 2009
  • ...s weaponry and equipment, and below that is the craft's target. Any listed equipment can be right-clicked to turn it off or on. ...defined by the [[Gameplay_Proposals/Campaign|campaign framework]]. If all human craft or the main UFO are disengaging, then any craft that stray too far fr
    8 KB (1,379 words) - 21:23, 20 July 2008
  • ...fixed for each species (human, Ortnok, Taman, etc), but can be modified by equipment such as IR goggles (better detection) or gas masks (worse detection) or imp <td>Human</td>
    9 KB (1,477 words) - 19:50, 22 December 2012
  • ...s hard to the user to access (lot of click, lot of reflexion). The soldier equipment GUI can't equip every soldier of the base, because, looking the architectur [[Image:2.2.1 Aircraft Equip.jpg|thumb|right|2.2.1 aircraft equipment.]]
    31 KB (5,349 words) - 10:28, 22 May 2012
  • ...our troops to move around, fire their weapons, throw grenades or use other equipment, etc. Each soldier gets a certain number of Time Units (TUs), representing ...'' with your friends via LAN or Internet connection. One player controls a human team while another player takes command of the aliens for a bloody head-to-
    5 KB (852 words) - 15:04, 8 May 2010
  • ...rsue their goals. They will try to attack cities, build bases, subvert the human population and governments, and so forth. These activities will spawn missi ...d. The soldiers brought planetside will be bringing increasingly dangerous equipment, and they will be harder to kill. This process should theoretically continu
    14 KB (2,375 words) - 11:33, 13 August 2013
  • ...de. Their words are ignored. Within hours, all three cities are emptied of human life. The attack is over by the time the various militaries are given permi ...worn duty is to combat the alien threat, and to ensure the survival of the human race at all costs.
    25 KB (4,077 words) - 14:53, 4 May 2012
  • ** Bug {{bug|1725328}} ''Transfer Equipment Between Bases Bug'' === Equipment ===
    26 KB (4,060 words) - 14:01, 15 April 2012
  • ...this constriction. However, you will '''NOT''' need to place any alien or human start points yet. ...will also have a 22 meg memory usage hard limit in the game. This includes equipment models, actor models, etc. So, even if your compiled .bsp file is smaller t
    10 KB (1,748 words) - 09:53, 12 February 2012
  • ...maps usable. UFORadiant is not rendering every detail - and there's always human error factor. This article will try to help with in-game testing of maps an ...those selected on the first dropship in the first base) with their current equipment. Aliens and civilians will be chosen from [?].
    10 KB (1,656 words) - 21:12, 17 October 2009
  • ** New aircraft equipment: Alien Polymer Armour, Alien Electronics Warfare System ** Soldiers now retain equipment when not assigned to a dropship
    30 KB (4,616 words) - 18:39, 6 February 2013
  • ** Fixed manual loading of weapons in the equipment screen. ** Fixed {{bug|5007}} (Creating team for skirmish doesn't use selected equipment)
    34 KB (5,004 words) - 20:29, 24 January 2014