bool G_MissionTouch(Edict *self, Edict *activator)
Mission trigger.
bool G_MissionDestroy(Edict *self)
void G_MissionAddVictoryMessage(const char *message)
bool G_MissionUse(Edict *self, Edict *activator)
Mission trigger use function.
void G_MissionThink(Edict *self)
Local definitions for game module.
void G_MissionReset(Edict *self, Edict *activator)