void G_MatchEndTrigger(int team, int timeGap)
Triggers the end of the game. Will be executed in the next server (or game) frame.
void G_MatchEndCheck(void)
Checks whether there are still actors to fight with left. If none are the match end will be triggered...
bool G_MatchIsRunning(void)
Checks whether the game is running (active team and no intermission time)
bool G_MatchDoEnd(void)
Checks whether a match is over.