UFO: Alien Invasion
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e_event_reset.cpp
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #include "../../../../client.h"
26 #include "../../../../ui/ui_main.h"
27 #include "../../../../cgame/cl_game.h"
28 #include "../../../cl_localentity.h"
29 #include "../../../cl_actor.h" /* CL_ActorSelect */
30 #include "e_event_reset.h"
31 
36 void CL_Reset (const eventRegister_t* self, dbuffer* msg)
37 {
38  CL_ActorSelect(nullptr);
39  cl.numTeamList = 0;
40 
41  /* set the active player */
42  NET_ReadFormat(msg, self->formatString, &cls.team, &cl.actTeam);
43 
44  Com_Printf("(player %i) It's team %i's turn!\n", cl.pnum, cl.actTeam);
45 
47 
48  UI_ExecuteConfunc("disable_rescuezone");
49 
50  if (cls.isOurRound())
51  UI_ExecuteConfunc("startround");
52  else
53  Com_Printf("You lost the coin-toss for first-turn.\n");
54 }
void CL_Reset(const eventRegister_t *self, dbuffer *msg)
bool isOurRound() const
Definition: client.h:106
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition: netpack.cpp:533
void Com_Printf(const char *const fmt,...)
Definition: common.cpp:386
client_static_t cls
Definition: cl_main.cpp:83
void CL_CompleteRecalcRouting(void)
clientBattleScape_t cl
bool CL_ActorSelect(le_t *le)
Selects an actor.
Definition: cl_actor.cpp:440
Struct that defines one particular event with all its callbacks and data.
Definition: e_main.h:42
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition: ui_main.cpp:110