UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_actor.h"
#include "../../../cl_hud.h"
#include "../../../../ui/ui_main.h"
#include "e_event_actorwound.h"
Go to the source code of this file.
Functions | |
void | CL_ActorWound (const eventRegister_t *self, dbuffer *msg) |
Parses the actor wound stats that come from the netchannel. More... | |
void CL_ActorWound | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Parses the actor wound stats that come from the netchannel.
Definition at line 36 of file e_event_actorwound.cpp.
References _, BodyData::bleedingFactor(), teamDef_s::bodyTemplate, CL_ActorGetChr(), CL_ActorGetNumber(), Com_Printf(), Com_sprintf(), ET_ACTOR, ET_ACTOR2x2, ET_ACTORHIDDEN, HUD_DisplayMessage(), LE_Get(), LE_IsDead, LE_NotFoundError, lengthof, le_s::maxHP, character_s::name, NET_ReadFormat(), le_s::teamDef, woundInfo_s::treatmentLevel, le_s::type, UI_ExecuteConfunc(), woundInfo_s::woundLevel, le_s::wounds, and BodyData::woundThreshold().