UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "../../../cl_actor.h"
#include "../../../cl_hud.h"
#include "../../../../ui/ui_main.h"
#include "e_event_actorreactionfiretargetupdate.h"
Go to the source code of this file.
Functions | |
int | CL_ActorReactionFireTargetUpdateTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
void | CL_ActorReactionFireTargetUpdate (const eventRegister_t *self, dbuffer *msg) |
Network event function for reaction fire target handling. Responsible for updating the HUD with the information that were received from the server. More... | |
void CL_ActorReactionFireTargetUpdate | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Network event function for reaction fire target handling. Responsible for updating the HUD with the information that were received from the server.
self | The event pointer |
msg | The network message to parse the event data from |
Definition at line 57 of file e_event_actorreactionfiretargetupdate.cpp.
References CL_ActorIsReactionFireOutOfRange(), le_s::entnum, LE_Get(), LE_NotFoundError, NET_ReadFormat(), and UI_ExecuteConfunc().
int CL_ActorReactionFireTargetUpdateTime | ( | const eventRegister_t * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Definition at line 32 of file e_event_actorreactionfiretargetupdate.cpp.
References CL_GetStepTime(), eventTiming_s::impactTime, LE_Get(), LE_NotFoundError, MAX_ROUTE, NET_ReadFormat(), eventTiming_s::nextTime, and eventTiming_s::shootTime.