27 #include "../../e_main.h"
int CL_ActorReactionFireTargetUpdateTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
CL_ParseEvent timers and vars.
Struct that defines one particular event with all its callbacks and data.
void CL_ActorReactionFireTargetUpdate(const eventRegister_t *self, dbuffer *msg)
Network event function for reaction fire target handling. Responsible for updating the HUD with the i...