UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_localentity.h"
#include "../../../cl_actor.h"
#include "../../../cl_hud.h"
#include "../../../../ui/ui_main.h"
#include "e_event_actorreactionfireaddtarget.h"
Go to the source code of this file.
Functions | |
static void | CL_GetReactionFireHead (const le_t *le, const char **model, int *skin, bool *robot) |
int | CL_ActorReactionFireAddTargetTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
void | CL_ActorReactionFireAddTarget (const eventRegister_t *self, dbuffer *msg) |
Network event function for reaction fire target handling. Responsible for updating the HUD with the information that were received from the server. More... | |
void CL_ActorReactionFireAddTarget | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Network event function for reaction fire target handling. Responsible for updating the HUD with the information that were received from the server.
self | The event pointer |
msg | The network message to parse the event data from |
Definition at line 70 of file e_event_actorreactionfireaddtarget.cpp.
References _, CL_ActorGetReactionFireFireDef(), CL_GetReactionFireHead(), le_s::entnum, LE_CenterView(), LE_Get(), LE_NotFoundError, fireDef_s::name, NET_ReadFormat(), le_s::origin, fireDef_s::range, UI_ExecuteConfunc(), and VectorDist.
int CL_ActorReactionFireAddTargetTime | ( | const eventRegister_t * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Definition at line 45 of file e_event_actorreactionfireaddtarget.cpp.
References CL_GetStepTime(), eventTiming_s::impactTime, LE_Get(), LE_NotFoundError, MAX_ROUTE, NET_ReadFormat(), eventTiming_s::nextTime, and eventTiming_s::shootTime.
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Definition at line 32 of file e_event_actorreactionfireaddtarget.cpp.
References le_s::bodySkin, le_s::headSkin, le_s::model1, le_s::model2, model_s::name, teamDef_s::robot, and le_s::teamDef.
Referenced by CL_ActorReactionFireAddTarget().