UFO: Alien Invasion
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e_event_actorendshot.cpp File Reference

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Functions

int CL_ActorEndShootTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
 Decides if following events should be delayed. More...
 
void CL_ActorEndShoot (const eventRegister_t *self, dbuffer *msg)
 Ends shooting with actor. More...
 

Function Documentation

void CL_ActorEndShoot ( const eventRegister_t self,
dbuffer msg 
)

Ends shooting with actor.

Parameters
[in]selfPointer to the event structure that is currently executed
[in]msgThe netchannel message
See also
CL_ActorStartShoot
EV_ACTOR_END_SHOOT

Definition at line 52 of file e_event_actorendshot.cpp.

References LE_Get(), LE_SetThink(), LET_StartIdle(), and NET_ReadFormat().

int CL_ActorEndShootTime ( const eventRegister_t self,
dbuffer msg,
eventTiming_t eventTiming 
)

Decides if following events should be delayed.

Definition at line 32 of file e_event_actorendshot.cpp.

References cl, eventTiming_s::impactTime, eventTiming_s::nextTime, eventTiming_s::parsedDeath, eventTiming_s::parsedShot, and clientBattleScape_s::time.