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cp_hospital.cpp File Reference

Most of the hospital related stuff. More...

#include "../../cl_shared.h"
#include "cp_campaign.h"
#include "cp_hospital.h"

Go to the source code of this file.

Macros

#define GET_HP_HEALING(ab)   (1 + (ab) * 15/MAX_SKILL)
 

Functions

static void HOS_HealWounds (character_t *chr, int healing)
 
bool HOS_HealCharacter (character_t *chr, bool hospital)
 Heals character. More...
 
void HOS_HospitalRun (void)
 Checks health status of all employees in all bases. More...
 
float HOS_GetInjuryLevel (const character_t &chr)
 
bool HOS_NeedsHealing (const character_t &chr)
 
void HOS_InitStartup (void)
 Initial stuff for hospitals Bind some of the functions in this file to console-commands that you can call ingame. Called from UI_InitStartup resp. CL_InitLocal. More...
 
bool HOS_SaveXML (xmlNode_t *p)
 Saving function for hospital related data. More...
 
bool HOS_LoadXML (xmlNode_t *p)
 Saving function for hospital related data. More...
 
bool HOS_HospitalAllowed (const base_t *base)
 Returns true if you can enter in the hospital. More...
 

Detailed Description

Most of the hospital related stuff.

Note
Hospital functions prefix: HOS_

Definition in file cp_hospital.cpp.

Macro Definition Documentation

#define GET_HP_HEALING (   ab)    (1 + (ab) * 15/MAX_SKILL)

Definition at line 31 of file cp_hospital.cpp.

Referenced by HOS_HealCharacter().

Function Documentation

bool HOS_HealCharacter ( character_t chr,
bool  hospital 
)

Heals character.

Parameters
[in]chrCharacter data of an employee
[in]hospitalTrue if we call this function for hospital healing (false when autoheal).
See also
HOS_HealEmployee
Returns
true if soldiers becomes healed - false otherwise

Definition at line 51 of file cp_hospital.cpp.

References ABILITY_POWER, ccs, ccs_s::curCampaign, GET_HP_HEALING, campaign_s::healingRate, HOS_HealWounds(), character_s::HP, INITIAL_HP, character_s::maxHP, character_s::score, and chrScoreGlobal_s::skills.

Referenced by HOS_HospitalRun().

static void HOS_HealWounds ( character_t chr,
int  healing 
)
static
bool HOS_HospitalAllowed ( const base_t base)

Returns true if you can enter in the hospital.

See also
B_BaseInit_f

Definition at line 210 of file cp_hospital.cpp.

References B_GetBuildingStatus(), B_HOSPITAL, and B_IsUnderAttack.

Referenced by B_BaseInit_f(), and B_BuildingOpenAfterClick_f().

void HOS_HospitalRun ( void  )

Checks health status of all employees in all bases.

See also
CP_CampaignRun
Note
Called every day.

Definition at line 82 of file cp_hospital.cpp.

References B_GetBuildingStatus(), B_HOSPITAL, CHRSH_UpdateImplants(), E_Foreach, HOS_HealCharacter(), i, MAX_EMPL, and type.

Referenced by CP_CampaignRun(), and TEST_F().

void HOS_InitStartup ( void  )

Initial stuff for hospitals Bind some of the functions in this file to console-commands that you can call ingame. Called from UI_InitStartup resp. CL_InitLocal.

Definition at line 177 of file cp_hospital.cpp.

References cgi.

Referenced by CP_InitStartup().

bool HOS_LoadXML ( xmlNode_t p)

Saving function for hospital related data.

See also
HOS_SaveXML
SAV_GameLoadXML

Definition at line 201 of file cp_hospital.cpp.

Referenced by SAV_Init().

bool HOS_NeedsHealing ( const character_t chr)
bool HOS_SaveXML ( xmlNode_t p)

Saving function for hospital related data.

See also
HOS_LoadXML
SAV_GameSaveXML

Definition at line 190 of file cp_hospital.cpp.

Referenced by SAV_Init().