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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Open Bug report #5015 » Closed Bug report #5273 equipment definition fails
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Always
  • Severity
    Not determined
  • Complexity
    Trivial
  • Platform
    Windows
  • Architecture
    x86
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There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
According to equipment_missions.ufo aliens in the early stage should get a plasma pistol (fully loaded) 100%, an additional ammo 100% and also a Kerrblade 100% in this case :

> equipment alien_workers1
> {
> mininterest 0
> maxinterest 79
>
> // Secondary
> item (plaspistol 100)
> item (plaspistol_ammo 1)
>
> // Misc
> item (kerrblade 100)
> }

Imo this should work, because there is enough space for all those items within the inventory and its weight does not exceed the max.

But it does not work. Aliens never get a Kerrblade in this case for some reason, making the equipment system really erratic.
Steps to reproduce this issue
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Issue created
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