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OPEN  Bug report #5015  -  code for mission equipment works not as specified
Posted Jun 05, 2013 - updated Aug 21, 2013
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     shipit
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
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  • Complexity
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  • Platform
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  • Architecture
    icon_customdatatype.png x86
Issue description
In equipment_missions.ufo the comment says

// 1b. Select an ammo:

// There is an equal probability to get any ammo in equipment definition that fits the weapon obtained in 1.a.

// The number of ammo added (weapon being already loaded) is the number entered in equipment definition.

// Note that writing 'plaspistol_ammo 0' is not the same than writing nothing: in first case weapon will be

// loaded, in last case it won't.



This:

item (plasrifle 100)
item (plasrifle_ammo 1)

correctly always gives a Plasma Rifle which is already loaded and an additional ammo.


If I understood the comment correctly, this

item (plasrifle 100)
item (plasrifle_ammo 0)

should give a Plasma Rifle which is already loaded, but no additional ammo, while writing

item (plasrifle 100)
// item (plasrifle_ammo 1)

should give a Plasma Rifle without any ammo.

Right now, while the first case (standard) works fine, in the latter two cases the alien will simply get no Plasma Rifle at all.
Steps to reproduce this issue
Nothing entered.