UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5009 grenade falls off map, kills actor
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    2.5
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
  • Time spent
    1 day, 200 hours
    Click here to see time logged against this issue
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Trivial
  • Platform
    Windows
  • Architecture
    x86
Attachments (0)
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Duplicate issues (0)
This issue does not have any duplicates
Description
The following happened:
In my turn, a soldier fires a burst of three shots from his Laser Rifle, killing one alien and stunning another one. After this, another soldier shots twice with a timed shot from the Grenade Launcher, but both grenades bounce and drop down into the void. After the second shot the formerly stunned alien all of a sudden dies.

> 2013/05/27 10:28:57 Team 1's round started!
> 2013/05/27 10:29:30 [STATS] ShipIt (Kyoumi van Grieken) kills alien (Wzszh Vzs Wzshf) with Pulsed Fire of laser_ammo (entnum: 44)
> 2013/05/27 10:29:30 [STATS] ShipIt (Kyoumi van Grieken) stuns alien (Zmuknesk Zr Znaztrk) with Pulsed Fire of laser_ammo (entnum: 40)
> 2013/05/27 10:30:01 [STATS] ShipIt (Jassir Al Hashimi) kills alien (Fhzwh Vze Hzwzf) with Pulsed Fire of laser_ammo (entnum: 43)
> 2013/05/27 10:31:25 G_ActorDieOrStun: State wasn't changed
> 2013/05/27 10:31:41 [STATS] ShipIt (Xavier Baldwin) kills alien (Zmuknesk Zr Znaztrk) with Snap Shot (Timer) of grenl_plasma_ammo (entnum: 40)

I remember there is a report about smoke grenades, where essentially the same thing happens (grenade falls into the void, smoke appears somewhere on map).
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Issue created
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