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Open Bug report #4891 Segfault after finish multiplayer game [9494707715bde573ac106cbd2349ae9807d1a265].
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Description
Program received signal SIGSEGV, Segmentation fault. TR_RecursiveHullCheck (traceData=0x7fffffffd080, nodenum=2224, p1f=0, p2f=1, p1=0x7fffffffd150, p2=0x7fffffffd160) at src/common/tracing.cpp:899 899 if (AXIAL(plane)) { (gdb) bt full #0 TR_RecursiveHullCheck (traceData=0x7fffffffd080, nodenum=2224, p1f=0, p2f=1, p1=0x7fffffffd150, p2=0x7fffffffd160) at src/common/tracing.cpp:899 plane = 0x0 t2 = offset = frac = frac2 = mid = {899.03125, -1023.70715, 362.003418} __PRETTY_FUNCTION__ = "void TR_RecursiveHullCheck(boxtrace_t*, int32_t, float, float, const vec_t*, const vec_t*)" node = 0x55ceca0 midf = t1 = side = myTile = 0x7fffeb8b0b20 #1 0x000000000048f50e in TR_BoxTrace (tile=0x7fffeb8b0b20, start=0x7fffffffd230, end=0x7fffffffd240, traceBox=..., headnode=2224, contentmask=3, brushreject=0, fraction=1) at src/common/tracing.cpp:1066 aend = {896.258667, -1025.60706, 361.824585} traceData = {start = {992, -960, 368}, end = {896.258667, -1025.60706, 361.824585}, mins = {-3, -3, -3}, maxs = {3, 3, 3}, absmins = {0, 0, 0}, absmaxs = {0, 0, 0}, extents = {3, 3, 3}, trace = {allsolid = false, startsolid = false, fraction = 1, endpos = {0, 0, 0}, plane = {normal = {0, 0, 0}, dist = 0, type = 0 '\000'}, surface = 0x0, planenum = 0, contentFlags = 0, leafnum = 0, mapTile = 0, le = 0x0, entNum = 0}, contents = 3, rejects = 0, ispoint = false, tile = 0x7fffeb8b0b20} offset = {0, 0, 0} amins = amaxs = astart = {992, -960, 368} #2 0x0000000000474f7d in CM_HintedTransformedBoxTrace (tile=..., start=0x14c13e8 , end=0x14c13dc , traceBox=..., headnode=, contentmask=3, brushrejects=0, origin=0x7fffffffd380, angles=0x7fffffffd370, rmaShift=0x7fffffffd390, fraction=) at src/common/cmodel.cpp:137 trace = {allsolid = false, startsolid = false, fraction = 1, endpos = {896.258667, -1025.60706, 361.824585}, plane = {normal = {0, 0, 0}, dist = 0, type = 0 '\000'}, surface = 0x0, planenum = 0, contentFlags = 0, leafnum = 0, mapTile = 0, le = 0x0, entNum = 0} start_l = {992, -960, 368} forward = {0, 0, 6.62102454e-39} temp = rotated = end_l = {896.258667, -1025.60706, 361.824585} right = {2.80259693e-45, 0, 6.55024636e-39} up = {2.52233724e-44, 0, 7.04733036e-39} #3 0x000000000042c42b in CL_ClipMoveToLEs (clip=0x7fffffffd450) at src/client/battlescape/cl_localentity.cpp:1691 tile = 2224 trace = {allsolid = false, startsolid = false, fraction = 1, endpos = {896.258667, -1025.60706, 361.824585}, plane = {normal = {0, 0, 0}, dist = 0, type = 0 '\000'}, surface = 0x0, planenum = 0, contentFlags = 0, leafnum = 0, mapTile = 0, le = 0x0, entNum = 0} headnode = 2224 angles = {0, 0, 0} origin = {0, 0, 0} shift = {-512, -768, 0} le = 0x93dd90 #4 0x000000000042cb53 in CL_Trace (start=0x14c13e8 , end=0x14c13dc , box=..., passle=0x0, passle2=0x0, contentmask=3, worldLevel=7) at src/client/battlescape/cl_localentity.cpp:1779 clip = {boxmins = {892.258667, -1029.60706, 357.824585}, boxmaxs = {996, -956, 372}, mins = 0x7fffffffd590, maxs = 0x7fffffffd59c, start = 0x14c13e8 , end = 0x14c13dc , trace = {allsolid = false, startsolid = false, fraction = 1, endpos = {896.258667, -1025.60706, 361.824585}, plane = {normal = {0, 0, 0}, dist = 0, type = 0 '\000'}, surface = 0x0, planenum = 0, contentFlags = 0, leafnum = 0, mapTile = 0, le = 0x93d540 , entNum = 0}, passle = 0x0, passle2 = 0x0, contentmask = 3} #5 0x000000000042e6ce in PTL_Trace (ptl=0x14c1390 , mins=0x7fffffffd690, maxs=0x7fffffffd6a0) at src/client/battlescape/cl_particle.cpp:892 ptlCache = {count = 18, start = {992, -960, 368}, end = {896.258667, -1025.60706, 361.824585}, mins = {-3, -3, -3}, maxs = {3, 3, 3}, trace = { allsolid = false, startsolid = false, fraction = 0.99896276, endpos = {-271.033295, -168.685638, 75.03125}, plane = {normal = {0, 0, 1}, dist = 72, type = 2 '\002'}, surface = 0x91acd60, planenum = 0, contentFlags = 65281, leafnum = 1708, mapTile = 0, le = 0x0, entNum = 0}} #6 0x00000000004302a8 in CL_ParticleRun2 (p=0x14c1390 ) at src/client/battlescape/cl_particle.cpp:951 tr = mins = {-3, -3, -3} maxs = {3, 3, 3} size = __PRETTY_FUNCTION__ = "void CL_ParticleRun2(ptl_t*)" #7 0x0000000000430967 in CL_ParticleRun () at src/client/battlescape/cl_particle.cpp:1187 p = i = #8 0x0000000000415385 in CL_Frame (now=986397, data=) at src/client/cl_main.cpp:1099 lastFrame = 986397 delta = 137 #9 0x0000000000478358 in tick_timer (now=986397, data=0x85a9970) at src/common/common.cpp:1284 timer = 0x85a9970 old_interval = 20 lateness = #10 0x0000000000478b39 in Qcommon_Frame () at src/common/common.cpp:1419 event = {_refCount = 0xe3743f0, _deletion = 0x8ac3a20, _pointer = 0x864b6c0} time_to_next = #11 0x000000000040afad in main (argc=, argv=) at src/ports/linux/linux_main.cpp:55 No locals.
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Issue basics
  • Type of issue
    Bug report
  • Category
    Multiplayer
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Platform
    Linux
  • Architecture
    x86_64
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