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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Feature request #3543 weapons with only one shooting mode
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Feature request
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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    Not determined
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Description
[http://sourceforge.net/p/ufoai/feature-requests/58 Item 58] imported from sourceforge.net tracker on 2013-01-28 20:12:11

The scipt for the stun rod has no secondary shot type
listed. Experimants indicate this leads to unexpected
behaviour of the weapon.

On the other hand the practice of having the same
primary and secondary shot types, as for grenades and
grenade laucher is doubious, makes reading the scripts
hard, is error-prone. Are grenades expected to have
secodnary shot types in the future? Regardless of that,
may I propose that weapons with no secondary shots are
treated as if the secondary is the same as primary, for
now? In the future perhaps treat them specially, for
example grey out the secondary shot icon, do not show
secondary shot in the ammo power description, etc.,
unless there will be no weapons with only one shooting
mode, eventually.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2006-06-27 06:27:38) ======

Logged In: YES
user_id=116930

the stunrod now has a secondary firemode

so this is moved to feature requests now
====== mikonmimuw (2006-07-26 11:34:23) ======

Logged In: YES
user_id=1323456

I guess all weapons should have secondary fire mode and with
doubled medikit and irgoggles fire mode definition we can
live... Closing.
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Issue created
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