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OPEN  Bug report #3097  -  Equipment reappears for second mission
Posted Jan 07, 2012 - updated Jun 01, 2013
geever (geever) has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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  • Priority
    3. Normal
  • Reproducability
    Not determined
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Issue description
Item 3097 imported from sourceforge.net tracker on 2013-01-28 19:58:38

After playing a crashed UFO mission, I diverted on the way back to base to attack a second (landed) UFO. When the mission started all my troops were restored to full ammo and equipment.
Comments Ported from Sourceforge  ⇑ top
darkrainx (2012-01-10 00:35:39)  ⇑ top
Of course they were! Function CP_StartSelectedMission() (in cp_campaign.c) copies the base storage and then calls CP_CleanupAircraftCrew() which "Reloads weapons, removes not assigned and resets defaults" right before starting the map.

It seems you are expected to run only one mission at a time, maybe with less of a UFO swarm this would not be an issue? And of course this will probably fix itself when/if soldier equipment is separated from base storage.
accumulator (2012-01-18 10:07:52)  ⇑ top
This is still happening with 2.4.. (current git as of 2012-01-17)
aduke1 (2012-09-30 23:47:55.659000)  ⇑ top
- **milestone**: 2.3.1 --> 2.3.x
aduke1 (2012-10-04 23:06:37.420000)  ⇑ top
- **assigned_to**: Tamás Fehérvári
tlh2000 (2012-10-05 06:11:25.455000)  ⇑ top
this should not be done on mission start, but on aircraft start. we also have to ensure not to lose alrwady collected alien goods
Steps to reproduce this issue
Nothing entered.