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icon_project.png UFO: Alien Invasion / Closed Bug report #3059 Reaction fire default setting ON
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    2. Low
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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  • Last updated
  • Estimated time
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  • Time spent
    107 weeks, 2400 hours
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Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
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  • Platform
    Not determined
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    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/3059 Item 3059] imported from sourceforge.net tracker on 2013-01-28 19:58:38

Trying to check if reaction fire implementation matches specification as mentioned in 2.4 TODO:

http://ufoai.ninex.info/wiki/index.php/TODO/2.4

Specification says reaction fire should be ON by default, but current implementation has it OFF by default.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-10-21 17:54:09) ======

it depends - in campaign mode it should have the setting of the last fight - see GAME_CP_InitializeBattlescape
====== natewr (2011-10-21 23:45:08) ======

Ok, but default at beginning of campaign was OFF, not ON.
====== tlh2000 (2011-10-22 14:46:46) ======

CL_GenerateCharacter should set the state then
====== aduke1 (2011-11-28 21:16:54) ======

The priority was adjusted according to the "bug priority rules". See
http://ufoai.ninex.info/wiki/index.php/Bugs#Bug_Priorities
====== aduke1 (2012-03-03 23:24:53) ======

CL_GenerateCharacter is not the right place, because we need a weapon equipped in order to set RF to ON.
====== aduke1 (2012-10-04 23:01:43.612000) ======

- **assigned_to**: Duke
- **milestone**: --> 2.4
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